PSP Homebrew – LUA VLF lib v0.3
LXD released his LUA VSH Look & Feel v0.3 at the forums, and brings us a whole lot of cool changes and fixes. For those of you who have only come across this app now, it’s a lbrary for the easy creation of VSH/ XMB as well as similar designs or applications for the PGE luaplayer.
Download: LUA VLF lib v0.3
Discuss: QJ.NET PSP Development Forums
LXD released his LUA VSH Look & Feel v0.3 at the forums, and brings us a whole lot of cool changes and fixes. For those of you who have only come across this app now, it’s a lbrary for the easy creation of VSH/ XMB as well as similar designs or applications for the PGE luaplayer.
The dev also notes that for this release, instead of a sample, he put in a tutorial that explains the most important functions and a simple VLF project. Get crackin’ at it.
Added
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- VLF.DrawSymbol()
- Draws an original psp Symbol
- eg.cross, square, start
- VLF.term()
- terminates the vlf engine and unloads all files used by vlf.
- VLF.SetCustomWave()
- loads and sets a custom wave
- added the fonts: VLF.Font_small, VLF.Font_huge
Improved
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- VLF.DrawCentralMenu()
- added scrolling if to many items are available
- the item table can now be defined like this:
- table = {“item 1″,”item 2″,”item 3”}
- SET_HIGHLIGHT_BUTTON is now auto controled
- VLF.Draw_Waves()
- Custom Waves can now be displayed [VLF.SetCustomWave()]
- VLF.DrawOptions()
- its possible to print custom options
- VLF.DrawClock()
- added an option to adjust the time shift
- VLF.DrawText()
- you can display arrows by using:
- VLF_ARROW_UP
- VLF_ARROW_DOWN
- VLF_ARROW_UP_DOWN
- instead of selected
- E.G
- VLF.DrawText(0,0,VLF.Font ,”VLF lib 0.3″,2,3,VLF.Text_Color,V LF.Shadow_Color,VLF_ARROW _UP_DOWN,false)
* you can use symbol variables in your text
Bugs
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- VLF.DrawFrame()
- fixed compability to VLF.DrawTitleBar()
- VLF.DrawFocus()
- fixed animation error
- VLF.DrawScrollbar()
- the text table can now be defined with less than 9 fields
Download: LUA VLF lib v0.3
Discuss: QJ.NET PSP Development Forums