PvP Primer: even more Mechanics…and Stacking
Are you tired of all the PvP primers we’ve been churning out? Well suck it up, soldier ‘coz we ain’t stopping just yet! Yep, we’re serving up yet another Guild Wars primer, well, a part 2 actually, of the one we brought you earlier about clarifying obscure mechanics.
As a continuation of the mechanics primer, the one we have now will continue discussing lesser-known game mechanics and its effect on PvP. Also, it will also look into how different effects stack or do not stack with each other. The primer is subdivided into four sections: Interrupts and Line of Sight, Stacking, Non-Stacking Effects, and PvP Application. Under each category are game tips on how to go about the said mechanics.
We’d love to outline them all here but for fear of missing out on some stuff that you guys might find important, we’ll just send you the link to the primer itself. That said, go on and hit the read link below and you’re good to go.
Are you tired of all the PvP primers we’ve been churning out? Well suck it up, soldier ‘coz we ain’t stopping just yet! Yep, we’re serving up yet another Guild Wars primer, well, a part 2 actually, of the one we brought you earlier about clarifying obscure mechanics.
As a continuation of the mechanics primer, the one we have now will continue discussing lesser-known game mechanics and its effect on PvP. Also, it will also look into how different effects stack or do not stack with each other. The primer is subdivided into four sections: Interrupts and Line of Sight, Stacking, Non-Stacking Effects, and PvP Application. Under each category are game tips on how to go about the said mechanics.
We’d love to outline them all here but for fear of missing out on some stuff that you guys might find important, we’ll just send you the link to the primer itself. That said, go on and hit the read link below and you’re good to go.