It’s the Xbox 360’s fault. This is what Tim Willits has revealed at a discussion at the Austin Game Developers Conference, talking about the development of Rage‘s (PC, PlayStation 3, and Xbox 360) story, and why they had to make across the board cuts on the game’s feature.
Fans eagerly awaiting id Software‘s Rage (PC, PlayStation 3, and Xbox 360)will most likely be not very happy with Microsoft‘s Xbox 360. That’s because lead designer Tim Willits has revealed in his Austin Games Developers Conference discussion that it is the console’s fault why they had to cut back on Rage‘s content.
According to him, the 6 to 8 GB data capacity of the Xbox 360 has significantly hindered the developing team from putting in content which they have originally intended. The plan was to feature several wastelands, but instead, because of the limitation on the unit’s disc storage, they had to trim it down to a measly two. These then are split into multiple instances.
The PC is limitless in the amount of data you can put on it. The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We’re hoping we can squeeze the game down to two discs for the 360 version.
Major suxors, right? But even worse is that although the PC and the PS3 are more than capable of handling all the wastelands they could want to include, they had to apply the cut across the board. He says further, “I wouldn’t say the overall story was changed in any way in order to fit on the Xbox 360 version, but how the player experiences Rage‘s story has been altered.”
That certainly explains why John Carmack has stated earlier that the Xbox 360 version of the game will be the worse among all platforms.
Looks like it’s not just the price cuts that Microsoft should be busying themselves with now, but probably increased disc storage to accommodate development. Is this but a sign of things to come for the Xbox 360?
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