Ratchet and Clank: Size Matters interview, part 2

The interview with High Impact Games‘ CEO, Roberto Rodriguez, is just the tip of the iceberg it seems. Now we have the second part of the sit-down, and this time it’s Leslie Mathieson’s turn to talk about Ratchet and Clank: Size Matters. Leslie, just so you guys know, is the Design director of High Impact Games.

She talks of how the latest Ratchet and Clank outing captured all of the gameplay and all of the actions that made Ratchet fun on the PS2. She also talks of the game’s interesting storyline (our protagonists are taking a vacation when this girl approached them…), and their decision to use the game’s original voice actors, music composer, and dialogue writers.

Now that you have an idea what the good design director will be talking about, here’s the vid. The game is only four winks away from conquering U.S. store shelves, that shouldn’t be a long wait, right?

The interview with High Impact Games‘ CEO, Roberto Rodriguez, is just the tip of the iceberg it seems. Now we have the second part of the sit-down, and this time it’s Leslie Mathieson’s turn to talk about Ratchet and Clank: Size Matters. Leslie, just so you guys know, is the Design director of High Impact Games.

She talks of how the latest Ratchet and Clank outing captured all of the gameplay and all of the actions that made Ratchet fun on the PS2. She also talks of the game’s interesting storyline (our protagonists are taking a vacation when this girl approached them…), and their decision to use the game’s original voice actors, music composer, and dialogue writers.

Now that you have an idea what the good design director will be talking about, here’s the vid. The game is only four winks away from conquering U.S. store shelves, that shouldn’t be a long wait, right?

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