Revolution with extensive Third Party Support

In an interview with Eurogamer, George Harrison, Nintendo’s senior vice president of marketing and corporate communications, said that his company has learned from their earlier mistakes regarding the presence of third-party support. On the Gamecube’s success (or failure, depending on how you see it), he noted, “Third parties were kind of behind the eight ball in terms of being able to have games ready.”
With their lesson learned, what does this mean for the Nintendo Revolution, to be launched later this year? Hints at stronger third party support already made the rounds, and with Ubi Soft’s Red Steel already confirmed as a launch title, there’s no doubt Nintendo’s going to keep up their promise.
Apparently, there’s more than 1000 developer kits available for developers, which should provide the groundwork for more third-party titles to come and possibly shown at the upcoming E3.

Harrison also admitted their defeat to Sony’s Playstation 2 in the previous console generation. While the Playstation 2 was, of all three machines, the least powerful, it eventually became the most successful one. “One of the things that we did learn (…) is that you have to get third party involvement early and they have to be able to get access early”.

In an interview with Eurogamer, George Harrison, Nintendo’s senior vice president of marketing and corporate communications, said that his company has learned from their earlier mistakes regarding the presence of third-party support. On the Gamecube’s success (or failure, depending on how you see it), he noted, “Third parties were kind of behind the eight ball in terms of being able to have games ready.”
With their lesson learned, what does this mean for the Nintendo Revolution, to be launched later this year? Hints at stronger third party support already made the rounds, and with Ubi Soft’s Red Steel already confirmed as a launch title, there’s no doubt Nintendo’s going to keep up their promise.
Apparently, there’s more than 1000 developer kits available for developers, which should provide the groundwork for more third-party titles to come and possibly shown at the upcoming E3.

Harrison also admitted their defeat to Sony’s Playstation 2 in the previous console generation. While the Playstation 2 was, of all three machines, the least powerful, it eventually became the most successful one. “One of the things that we did learn (…) is that you have to get third party involvement early and they have to be able to get access early”.

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