Ryan Schneider: Super Mario Galaxy inspired by Ratchet & Clank
Imitation is the sincerest form of flattery, and it seems that Ratchet & Clank is being flattered by a lot of game developers – one of them being Shigeru Miyamoto, the mind behind some of Nintendo’s most beloved franchises. This little nugget of information comes from an interview with Ryan Schneider, Marketing Director of Insomniac and a creative contributor in most of the game development firm’s biggest titles.
In the interview, Ryan Schneider mentioned that a lot of upcoming games today (as well as games from the last generation) have been influenced by Ratchet & Clank in some way or another. His statement (unedited and presented as is) went:
Yeah, I think that it’s flattering… well OK, first of all, there was a PlayStation 2 game which I won’t name, that was more or less a direct rip-off of Ratchet and Clank. There’s evidence all around us I think, of certain games that have borrowed from Ratchet and Clank.
One that we’re even extremely flattered by is Super Mario Galaxy, with their spherical worlds; we did spherical worlds in Going Commando, and Up Your Arsenal. It would be amazing to think that Miyamoto-san thought that was so cool that he wanted to incorporate it into Mario Galaxy. Granted, he’s doing it in a different way, but it’s still a spherical world, so it’s flattering to see those sorts of things.
Flattering indeed. Of course, we can also cite previous games that have also meddled with spherical worlds – such as the special stage Sonic & Knuckles on the Sega Mega Drive, way back in 1994. Ratchet and Clank’s first game on the PS2, Ratchet & Clank, was released on 2002.
In any case, it’s certainly good that game developers influence each other in making more fun and exciting worlds for us to play in. Updates as we get them, and you can check out the full interview from the read link below.
Imitation is the sincerest form of flattery, and it seems that Ratchet & Clank is being flattered by a lot of game developers – one of them being Shigeru Miyamoto, the mind behind some of Nintendo’s most beloved franchises. This little nugget of information comes from an interview with Ryan Schneider, Marketing Director of Insomniac and a creative contributor in most of the game development firm’s biggest titles.
In the interview, Ryan Schneider mentioned that a lot of upcoming games today (as well as games from the last generation) have been influenced by Ratchet & Clank in some way or another. His statement (unedited and presented as is) went:
Yeah, I think that it’s flattering… well OK, first of all, there was a PlayStation 2 game which I won’t name, that was more or less a direct rip-off of Ratchet and Clank. There’s evidence all around us I think, of certain games that have borrowed from Ratchet and Clank.
One that we’re even extremely flattered by is Super Mario Galaxy, with their spherical worlds; we did spherical worlds in Going Commando, and Up Your Arsenal. It would be amazing to think that Miyamoto-san thought that was so cool that he wanted to incorporate it into Mario Galaxy. Granted, he’s doing it in a different way, but it’s still a spherical world, so it’s flattering to see those sorts of things.
Flattering indeed. Of course, we can also cite previous games that have also meddled with spherical worlds – such as the special stage Sonic & Knuckles on the Sega Mega Drive, way back in 1994. Ratchet and Clank’s first game on the PS2, Ratchet & Clank, was released on 2002.
In any case, it’s certainly good that game developers influence each other in making more fun and exciting worlds for us to play in. Updates as we get them, and you can check out the full interview from the read link below.