S.T.A.L.K.E.R.: Clear Sky knows the meaning of atmosphere

One thing you really have to admire about GSC Game World is its ability to make an FPS creepy by virtue of level design. In S.T.A.L.K.E.R.: Shadow of Chernobyl, the developers managed to bring out the feeling of utter helplessness and desolation simply by placing the perfect atmospheric placements, like dessicated bodies and dreary surroundings.

In S.T.A.L.K.E.R.: Clear Sky, we’re certain to get even more of that feeling, as they’ve brought out their opening salvo for the FPS-loving masses: a trailer showing off multiplayer action inside the ruins of an old hospital. From discarded wheelchairs to exploding helicopters, this trailer certainly shows us that even the most depressingly creepy places can be full of life… and death, as a couple of headshots also managed to show.

In any case, we’re eagerly awaiting additional word on this title. Hopefully GSC will come up with more info on this intriguing prequel to satisfy the S.T.A.L.K.E.R. in each of us.

One thing you really have to admire about GSC Game World is its ability to make an FPS creepy by virtue of level design. In S.T.A.L.K.E.R.: Shadow of Chernobyl, the developers managed to bring out the feeling of utter helplessness and desolation simply by placing the perfect atmospheric placements, like dessicated bodies and dreary surroundings.

In S.T.A.L.K.E.R.: Clear Sky, we’re certain to get even more of that feeling, as they’ve brought out their opening salvo for the FPS-loving masses: a trailer showing off multiplayer action inside the ruins of an old hospital. From discarded wheelchairs to exploding helicopters, this trailer certainly shows us that even the most depressingly creepy places can be full of life… and death, as a couple of headshots also managed to show.

In any case, we’re eagerly awaiting additional word on this title. Hopefully GSC will come up with more info on this intriguing prequel to satisfy the S.T.A.L.K.E.R. in each of us.

Add a Comment

Your email address will not be published.