Sam & Max invades Team Fortress 2
In yet another wacky video game spin-off news, Valve released a new patch for Team Fortress 2 that includes a bunch of Sam & Max inspired items to celebrate the release of “The Penal Zone”, the first episode of Sam & Max: The Devil’s Playhouse.
In yet another wacky video game spin-off news, Valve released a new patch for Team Fortress 2 that includes a bunch of Sam & Max inspired items to celebrate the release of “The Penal Zone”, the first episode of Sam & Max: The Devil’s Playhouse.
The cross-promotional bonus will only last one week and will be available to those who preordered or purchases The Devil’s Playhouse during the first week. It will include:
- Max’s Severed Head
It’s not often you’re given the gift of a beloved character’s decapitated head by the very studio responsible for that character. Still, we’re not complaining. It’s soft, it wicks away moisture in the heat of battle, it highlights our eyes. It’s got us thinking about all the other game characters we could be wearing around as clothes.
- Max’s Pistol
Who wouldn’t want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
- Sam’s Revolver
This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let’s face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can’t get over how much your dog sucks.
Here’s the complete Team Fortress 2 Steam update changelog:
- Added Sam & Max items
- Fixed the Demoman’s Fro not cloaking properly when being used by a disguised Spy
- Reduced the damage bonus the Equalizer receives as the player loses health
- The speed boost was not changed
- Community Request
- Added a flag to info_particle_system to mark particle systems as “weather” effects
Via [Steam]