SCEA director talks about SOCOM: Confrontation

SCEA directory talks about the development and direction of SOCOM: Confrontation - Image 1A lot of players have found the SOCOM series to be one of the best tactical shooters on the market today. It only makes sense that fans of the game are very interested to know the direction Sony Computer Entertainment America is planning to take this game. If you feel as passionately about this series as I do, then you’ll want to read this.

In a recent interview, the director of development for Sony Computer Entertainment America Seth Luisi spoke about the upcoming SOCOM: Confrontation for the PlayStation 3. First off, he spoke on what they wanted to focus on and how they envision players playing it.

We want you to always be careful when you’re going around a corner, because you may run into five guys coming at you the other way. We want you to really look at the environment and have to learn it to know all the different paths and different intricate ways that you can navigate the environment, so that you can find your own special routes and routes at different ways through it; so that you can really use the environment a lot more than we had in previously games. Because we kind of want the environment to be more of a part of the game in this one.

On a sadder note, fans of vehicles in-game may be a bit disappointed since it has been revealed the upcoming installment won’t have any…initially. Some players might also be a bit apprehensive at the new approach that SCEE has taken with the game by going with a multiplayer-only format. Luisi gave the details on this, and why they decided to implement the game in this manner.

Well, I mean the configuration of the Playstation 3 was also a factor. PlayStation 3 is online out of the box. We’re putting a big focus on the Playstation Network, the Playstation Store, so we really wanted to create a title that really took advantage of that, and having it be online focused allowed us to create this experience with a smaller team and within a smaller time frame and really–it just made a lot of sense for us for this title.

He gave so much information that we couldn’t cover it all in one post, you can click on our read link to head over to the full interview.

SCEA directory talks about the development and direction of SOCOM: Confrontation - Image 1A lot of players have found the SOCOM series to be one of the best tactical shooters on the market today. It only makes sense that fans of the game are very interested to know the direction Sony Computer Entertainment America is planning to take this game. If you feel as passionately about this series as I do, then you’ll want to read this.

In a recent interview, the director of development for Sony Computer Entertainment America Seth Luisi spoke about the upcoming SOCOM: Confrontation for the PlayStation 3. First off, he spoke on what they wanted to focus on and how they envision players playing it.

We want you to always be careful when you’re going around a corner, because you may run into five guys coming at you the other way. We want you to really look at the environment and have to learn it to know all the different paths and different intricate ways that you can navigate the environment, so that you can find your own special routes and routes at different ways through it; so that you can really use the environment a lot more than we had in previously games. Because we kind of want the environment to be more of a part of the game in this one.

On a sadder note, fans of vehicles in-game may be a bit disappointed since it has been revealed the upcoming installment won’t have any…initially. Some players might also be a bit apprehensive at the new approach that SCEE has taken with the game by going with a multiplayer-only format. Luisi gave the details on this, and why they decided to implement the game in this manner.

Well, I mean the configuration of the Playstation 3 was also a factor. PlayStation 3 is online out of the box. We’re putting a big focus on the Playstation Network, the Playstation Store, so we really wanted to create a title that really took advantage of that, and having it be online focused allowed us to create this experience with a smaller team and within a smaller time frame and really–it just made a lot of sense for us for this title.

He gave so much information that we couldn’t cover it all in one post, you can click on our read link to head over to the full interview.

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