Six new screenshots of Stranglehold
Inspector Tequila’s back, and this time he means business – that is, dealing with criminals with the business end of a firearm in this screenshot update of Midway Games‘ Stranglehold for the Xbox 360, PS3 and PC. We get you the skinny on the latest shoot-em-up that not only boasts the best slow-mo system since Max Payne, but also a body count that’s sure to rise above any third-person shooter out today.
In this new batch of screenshots, we get a sneak peek at what looks like the game’s multiplayer feature – as it’s obvious that it’s not Inspector Tequila we’re looking at from behind (unless he got himself a haircut all of a sudden). One thing that also clues us in is what appears to be a kill indicator on your HUD, in the form of a skull with a number beside it. Handy, and fun.
What’s clear from these screenshots – besides the fact that the game’s looking quite sharp – is that the other players will have full advantage of Tequila’s ability to use the background for some impressive bullet-related stunts. We can only wonder how they’re using the Tequila Time ability in multiplayer, though – as it’s one of the main reasons that Max Payne, the first game to feature Bullet Time, did not have multiplayer in its game modes.
Certainly a very good Saturday Night Special-sized screenshot batch. Updates as we get them!
Inspector Tequila’s back, and this time he means business – that is, dealing with criminals with the business end of a firearm in this screenshot update of Midway Games‘ Stranglehold for the Xbox 360, PS3 and PC. We get you the skinny on the latest shoot-em-up that not only boasts the best slow-mo system since Max Payne, but also a body count that’s sure to rise above any third-person shooter out today.
In this new batch of screenshots, we get a sneak peek at what looks like the game’s multiplayer feature – as it’s obvious that it’s not Inspector Tequila we’re looking at from behind (unless he got himself a haircut all of a sudden). One thing that also clues us in is what appears to be a kill indicator on your HUD, in the form of a skull with a number beside it. Handy, and fun.
What’s clear from these screenshots – besides the fact that the game’s looking quite sharp – is that the other players will have full advantage of Tequila’s ability to use the background for some impressive bullet-related stunts. We can only wonder how they’re using the Tequila Time ability in multiplayer, though – as it’s one of the main reasons that Max Payne, the first game to feature Bullet Time, did not have multiplayer in its game modes.
Certainly a very good Saturday Night Special-sized screenshot batch. Updates as we get them!