SOCOM: Confrontation public beta getting patch 1.30 next week

SOCOM: Confrontation - Image 1The upcoming patch for the SOCOM: U.S. Navy SEALs Confrontation public beta we reported about last week has finally been given a release date. According to the official SOCOM site, patch 1.30 will become available on September 18th at 12:00 GMT/UTC. Patch details are available at the full article.

SOCOM: Confrontation - Image 1

The upcoming patch for the SOCOM: U.S. Navy SEALs Confrontation public beta we reported about last week has finally been given a release date. According to the official SOCOM site, patch 1.30 will become available on September 18th at 12:00 GMT/UTC.

Patch 1.30 is aimed at fixing various connection issues reported in the public beta. Here’s a list of issues it will address:

  • Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.
  • Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.
  • Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X).
  • Fixed an issue where clients with different client versions (patches) could play together in a default medley game.
  • Fixed an issue where if the session master leaves the game, late joiners could not “green up” and late join into the game.
  • Fixed corrupt characters in the European and Japanese EULAs and Server News.
  • Fixed many join game issues and made joining a game quicker. We are still optimizing this.
  • Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message.
  • Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come.
  • Reduced the encumbrance penalty (based on user feedback).
  • Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).

Issues encountered by late joiners such as really bad framerate, crashes, and getting stuck on the loading and round complete screens will be addressed in a future patch.


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Via SOCOM

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