Speedball 2 for the PC shows off dev team
It seems that game publisher Frogster Interactive has a lot to be proud of.It hasrecruited some top names to join the developing team of Speedball 2.
Frogster Interactive was able to secure the Bitmap Brothers (founder and owner of the Speedball license) and Kylotonn Entertainment as developer and co-producer. The Artificial Intelligence of the game will be spearheaded by SpirOps while Motion Capturing will be handled by ATOPOS. Finally, for multiplayer connectivity, the RakNet Network (created by Rakkarsoft) will be used.
The said companies have contributed a lot to this venture, with Mike Montgomery (founder of Bitmap Brothers) supervising all the steps in the development of this game. Kylotonn has already assembled a team of programmers and game designers to produce the game. Klyotonn also helped in securing the rights to use Raknet as the middlewear for multiplayer connectivity.
ATOPOS, which has worked on big titles such as GRAW, GRAW2, and Rainbow Six: Vegas will be making sure that the movement for Speedball 2 will be as fluid as possible. SpirOps which handled the middlewear for the A.I. in Tom Clancy’s Splinter Cell: Double Agent will assure that the A.I. for this game is up to par.
So there’s a topnotch developing team, the question most would be asking is “what’s it about?” Set in 2326, a violent streetsport known as Speedball has become a popular method for handling disputes. Speedball involves two teams of nine players, the goal of each team is to bring the steel ball to their opponents goal. It’s pretty much a free for all as almost any move is permitted in the game. The winners of the Speedball league claims dominance over the city.
Speedball 2 is slated to be released Q3 this year. While it’s too early to say if the game will be good, the star power behind its production will hopefully be indicative of the final product.
It seems that game publisher Frogster Interactive has a lot to be proud of.It hasrecruited some top names to join the developing team of Speedball 2.
Frogster Interactive was able to secure the Bitmap Brothers (founder and owner of the Speedball license) and Kylotonn Entertainment as developer and co-producer. The Artificial Intelligence of the game will be spearheaded by SpirOps while Motion Capturing will be handled by ATOPOS. Finally, for multiplayer connectivity, the RakNet Network (created by Rakkarsoft) will be used.
The said companies have contributed a lot to this venture, with Mike Montgomery (founder of Bitmap Brothers) supervising all the steps in the development of this game. Kylotonn has already assembled a team of programmers and game designers to produce the game. Klyotonn also helped in securing the rights to use Raknet as the middlewear for multiplayer connectivity.
ATOPOS, which has worked on big titles such as GRAW, GRAW2, and Rainbow Six: Vegas will be making sure that the movement for Speedball 2 will be as fluid as possible. SpirOps which handled the middlewear for the A.I. in Tom Clancy’s Splinter Cell: Double Agent will assure that the A.I. for this game is up to par.
So there’s a topnotch developing team, the question most would be asking is “what’s it about?” Set in 2326, a violent streetsport known as Speedball has become a popular method for handling disputes. Speedball involves two teams of nine players, the goal of each team is to bring the steel ball to their opponents goal. It’s pretty much a free for all as almost any move is permitted in the game. The winners of the Speedball league claims dominance over the city.
Speedball 2 is slated to be released Q3 this year. While it’s too early to say if the game will be good, the star power behind its production will hopefully be indicative of the final product.