StrmnNrmn’s emulator blitz: Daedalus R12 released today
A lucky star seems to be smiling upon the the PSP community today. Just a few hours shy of our report that the Noobz team released their fw 3.50 downgrader, we’ve just picked up word that StrmnNrmn has released the much-awaited Daedalus PSP R12 N64 emulator for the community’s use…on the last day of the allotted deadline.
Updates the author mentions include Super Smash Bros. running well with dynarec enabled, and the oft-problematic GoldenEye game running properly on R12. As for the rest of the changes:
- [!] Fixed issue preventing GoldenEye from being loaded.
- [!] Fixed dynarec for GoldenEye.
- [!] Fixed dynarec for Super Smash Bros.
- [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
- [!] Fix TexRect instructions with negative s/t components.
- [!] Fixed the HUD in Mario 64 (broken in R11.)
- [!] Fixed lights in F3DEX2 microcodes.
- [+] Correctly implement instruction fetch exceptions, improving compatibility.
- [+] Improved floating point compatibility.
- [+] Correctly handle mask_s/mask_t tile values.
- [+] Implemented a few custom blend modes.
- [+] Screenshots just cover visible viewport.
That’s the latest news on this release. StrmnNrmn’s also asking the guys to provide for feedback over at his site (source link), most preferably if ROMs that were broken in previous releases are now running properly on R12. There are three downloads available: Daedalus PSP R12 for firmware 1.00, 1.50+, and R12’s source codes.
Thanks to Swish for the tip!
Download: Daedalus PSP R12 (fw 1.50+)
Download: Daedalus PSP R12 (fw 1.00)
Download: Daedalus PSP R12 (source code)
Via StrmnNrmn
A lucky star seems to be smiling upon the the PSP community today. Just a few hours shy of our report that the Noobz team released their fw 3.50 downgrader, we’ve just picked up word that StrmnNrmn has released the much-awaited Daedalus PSP R12 N64 emulator for the community’s use…on the last day of the allotted deadline.
Updates the author mentions include Super Smash Bros. running well with dynarec enabled, and the oft-problematic GoldenEye game running properly on R12. As for the rest of the changes:
- [!] Fixed issue preventing GoldenEye from being loaded.
- [!] Fixed dynarec for GoldenEye.
- [!] Fixed dynarec for Super Smash Bros.
- [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
- [!] Fix TexRect instructions with negative s/t components.
- [!] Fixed the HUD in Mario 64 (broken in R11.)
- [!] Fixed lights in F3DEX2 microcodes.
- [+] Correctly implement instruction fetch exceptions, improving compatibility.
- [+] Improved floating point compatibility.
- [+] Correctly handle mask_s/mask_t tile values.
- [+] Implemented a few custom blend modes.
- [+] Screenshots just cover visible viewport.
That’s the latest news on this release. StrmnNrmn’s also asking the guys to provide for feedback over at his site (source link), most preferably if ROMs that were broken in previous releases are now running properly on R12. There are three downloads available: Daedalus PSP R12 for firmware 1.00, 1.50+, and R12’s source codes.
Thanks to Swish for the tip!
Download: Daedalus PSP R12 (fw 1.50+)
Download: Daedalus PSP R12 (fw 1.00)
Download: Daedalus PSP R12 (source code)
Via StrmnNrmn