Suda51 talks No More Heroes
You know enough about No More Heroes, but nothing beats getting juicy info from the game’s designer and director Goichi Suda (a.k.a. Suda51). And even if you know zilch about No More Heroes, you’d still be intrigued with what it has to offer, knowing full well that it came from same lab where Killer 7 was made.
In an interview with IGN, Suda talked about the controls, experience points, game engine, graphic style, and gameplay.
In No More Heroes, Travis Touchdown uses a sword to defend himself against unlawful elements. Being a sword master, Travis can buy different kinds of swords from professional weapons maker Miss Naomi, but they don’t come cheap. The nunchuk is used to move Travis and the Wiimote to swing the sword. Only Travis can fight the enemies, so that means there’ll be no other playable character.
Suda admitted that the team has not yet decided on the specific details of the game system, but he let slip the idea of leveling up via experience points. An online function via Wi-Fi is also a possibility. The game is being compared to Killer 7 because of the similar graphic style, but Suda assures everyone that No More Heroes has a totally different game engine.
As for gameplay, Suda explained that No More Heroes is a free-roaming, mission-based game with the ultimate goal of defeating all 10 hitmen.
When asked why his team chose the Wii for No More Heroes, Suda said that it is the best platform for them at this point. Grasshopper Manufacture is a small company and as such, the budget for developing a Wii game is very reasonable. He’s also banking on the idea that people who are going to buy the Wii will be interested in, as he puts it, “something different, something that’s an extraordinary action game”.
You know enough about No More Heroes, but nothing beats getting juicy info from the game’s designer and director Goichi Suda (a.k.a. Suda51). And even if you know zilch about No More Heroes, you’d still be intrigued with what it has to offer, knowing full well that it came from same lab where Killer 7 was made.
In an interview with IGN, Suda talked about the controls, experience points, game engine, graphic style, and gameplay.
In No More Heroes, Travis Touchdown uses a sword to defend himself against unlawful elements. Being a sword master, Travis can buy different kinds of swords from professional weapons maker Miss Naomi, but they don’t come cheap. The nunchuk is used to move Travis and the Wiimote to swing the sword. Only Travis can fight the enemies, so that means there’ll be no other playable character.
Suda admitted that the team has not yet decided on the specific details of the game system, but he let slip the idea of leveling up via experience points. An online function via Wi-Fi is also a possibility. The game is being compared to Killer 7 because of the similar graphic style, but Suda assures everyone that No More Heroes has a totally different game engine.
As for gameplay, Suda explained that No More Heroes is a free-roaming, mission-based game with the ultimate goal of defeating all 10 hitmen.
When asked why his team chose the Wii for No More Heroes, Suda said that it is the best platform for them at this point. Grasshopper Manufacture is a small company and as such, the budget for developing a Wii game is very reasonable. He’s also banking on the idea that people who are going to buy the Wii will be interested in, as he puts it, “something different, something that’s an extraordinary action game”.