Team Fortress 2 update adds new weapons and hats

team_fortress_2_thumbAnother patch for Valve’s highly addicting multiplayer shooter sequel, Team Fortress 2, has been released. The automatic update, now available on Steam, includes new community weapons and hats, updated CP_Gorge and PLR_Pipeline, and removed some confusing hit boxes among other things.

 

 

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Another patch for Valve’s highly addicting multiplayer shooter sequel, Team Fortress 2, has been released. The automatic update, now available on Steam, includes new community weapons and hats, updated CP_Gorge and PLR_Pipeline, and removed some confusing hit boxes among other things.

 

Patch notes:

  • Added new community weapons and hats
  • Updated CP_Gorge
    • Added nobuilds to the awnings outside BLU’s forward spawn to preventing players building up there.
    • More clip work and model collision work based on community feedback.
    • Fixed BLU forward spawn door appearing through roof.
  • Updated PLR_Pipeline
    • Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
    • Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
    • Fixed rare cases where stage would break when cart had no nearby capper(s).
    • Fixed carts not always moving to their starting locations correctly.
    • Fixed respawn times in Stage 3 not being set to the proper values.
    • Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
  • Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)

 

 

Via [Steam]

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