Team Fortress 2 update adds new weapons and hats
May 21, 2010
Another patch for Valve’s highly addicting multiplayer shooter sequel, Team Fortress 2, has been released. The automatic update, now available on Steam, includes new community weapons and hats, updated CP_Gorge and PLR_Pipeline, and removed some confusing hit boxes among other things.
Another patch for Valve’s highly addicting multiplayer shooter sequel, Team Fortress 2, has been released. The automatic update, now available on Steam, includes new community weapons and hats, updated CP_Gorge and PLR_Pipeline, and removed some confusing hit boxes among other things.
Patch notes:
- Added new community weapons and hats
- Updated CP_Gorge
- Added nobuilds to the awnings outside BLU’s forward spawn to preventing players building up there.
- More clip work and model collision work based on community feedback.
- Fixed BLU forward spawn door appearing through roof.
- Updated PLR_Pipeline
- Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
- Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
- Fixed rare cases where stage would break when cart had no nearby capper(s).
- Fixed carts not always moving to their starting locations correctly.
- Fixed respawn times in Stage 3 not being set to the proper values.
- Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
- Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
Via [Steam]