The Need to Seed: Wada’s take on Harvest Moon’s successful 10-year formula
Whoever would have thought a game about farming – the entire process of it, from clearing out trash and debris from a plot of land you’ll be planting most of your crops on to actually wringing your cows’ udders dry of fresh milk – could actually have its own harvest (pun not exactly intended) of fans, much less be named as one of the most endearing and memorable titles to date?
It’s not exactly the MOST exciting thing to do, compared to games that strap you into the driver’s seat of a hot rod or give you points for indiscriminate destruction involving sharp pointy things and gadgets that go BOOM. But for some reason, many players fell in love with Harvest Moon the moment our cap-and-overalls hero took up hoe, rake, and watering can to get down to business. Yes, there was farming to be done on that inherited plot of land, and by god we farmed the heck out of it.
So what was so special about Harvest Moon? What gave it that extra “oomph” to be considered as a gaming classic? The man behind the phenomenon answered that himself, in a grilling session with Eurogamer a few days before the European release of Harvest Moon: Innocent Life for the PlayStation Portable (PSP).
When asked about what gives Harvest Moon its 10-year lasting appeal, Yasuhiro Wada responded that the game’s core system “hasn’t changed; it’s something that it easily understood by the audience.” He also cited paying close attention to the fans: “I have been listening to the voices of the audience, to what the audience wants, responding to their requests. That’s key to the philosophy of Harvest Moon.”
Eurogamer asked about the game’s origins, and Yasuhiro Wada was more than willing to reveal it. “I wanted to convey the goodness of rural life – not urban life, but rural life.” He adds, “Farming was the easiest instrument to realize that feeling in a game. That’s why I chose to make a farming game.”
Finally, for the question of what people love about Harvest Moon, Wada had this to say:
I think it’s very gentle and friendly. These days there are other games such other games such as Animal Crossing that bear similarities, but before there wasn’t such a game at all. Perhaps that’s why people identified so much with Harvest Moon, originally.
Harvest Moon DS is already out while both the PSP game Harvest Moon: Innocent Life and the Nintendo Wii version of Harvest Moon are still to be released.
Whoever would have thought a game about farming – the entire process of it, from clearing out trash and debris from a plot of land you’ll be planting most of your crops on to actually wringing your cows’ udders dry of fresh milk – could actually have its own harvest (pun not exactly intended) of fans, much less be named as one of the most endearing and memorable titles to date?
It’s not exactly the MOST exciting thing to do, compared to games that strap you into the driver’s seat of a hot rod or give you points for indiscriminate destruction involving sharp pointy things and gadgets that go BOOM. But for some reason, many players fell in love with Harvest Moon the moment our cap-and-overalls hero took up hoe, rake, and watering can to get down to business. Yes, there was farming to be done on that inherited plot of land, and by god we farmed the heck out of it.
So what was so special about Harvest Moon? What gave it that extra “oomph” to be considered as a gaming classic? The man behind the phenomenon answered that himself, in a grilling session with Eurogamer a few days before the European release of Harvest Moon: Innocent Life for the PlayStation Portable (PSP).
When asked about what gives Harvest Moon its 10-year lasting appeal, Yasuhiro Wada responded that the game’s core system “hasn’t changed; it’s something that it easily understood by the audience.” He also cited paying close attention to the fans: “I have been listening to the voices of the audience, to what the audience wants, responding to their requests. That’s key to the philosophy of Harvest Moon.”
Eurogamer asked about the game’s origins, and Yasuhiro Wada was more than willing to reveal it. “I wanted to convey the goodness of rural life – not urban life, but rural life.” He adds, “Farming was the easiest instrument to realize that feeling in a game. That’s why I chose to make a farming game.”
Finally, for the question of what people love about Harvest Moon, Wada had this to say:
I think it’s very gentle and friendly. These days there are other games such other games such as Animal Crossing that bear similarities, but before there wasn’t such a game at all. Perhaps that’s why people identified so much with Harvest Moon, originally.
Harvest Moon DS is already out while both the PSP game Harvest Moon: Innocent Life and the Nintendo Wii version of Harvest Moon are still to be released.