Developer Ben Hebb lets us in on Crush

This is Kuju Entertainment‘s PSP game Crush”>Ben Hebb, art director for Kuju Entertainment’s puzzle video game for the PlayStation Portable, Crush. He’s up on video today to basically talk about the rudiments of Crush, and what would, essentially, make it unique from all the other puzzle games you’d find today.

He also talks about the challenges the developing team faced, the biggest of which would be the creation of colors, brightness, and block types. Another difficulty was the move between 2D and 3D. Obviously, shifting from flat visuals into something more dynamic is no easy task. But at the end of it all, Hebb expresses delight that they were able to pull it off.

Anyway, he talks about a lot of other insights, and the video does show some footage of gameplay. So we suggest you just check it out and see for yourself what Crush really is all about.

This is Kuju Entertainment‘s PSP game Crush”>Ben Hebb, art director for Kuju Entertainment’s puzzle video game for the PlayStation Portable, Crush. He’s up on video today to basically talk about the rudiments of Crush, and what would, essentially, make it unique from all the other puzzle games you’d find today.

He also talks about the challenges the developing team faced, the biggest of which would be the creation of colors, brightness, and block types. Another difficulty was the move between 2D and 3D. Obviously, shifting from flat visuals into something more dynamic is no easy task. But at the end of it all, Hebb expresses delight that they were able to pull it off.

Anyway, he talks about a lot of other insights, and the video does show some footage of gameplay. So we suggest you just check it out and see for yourself what Crush really is all about.

Add a Comment

Your email address will not be published. Required fields are marked *