Tony Hawk’s Project 8 Interview

Jump!

Jump! Tony Hawk is a skateboarding franchise by himself. He can literally just retire and go fish somewhere, and he’d still have enough money to give University-tuition money to his grandchildren. But no, he wants to skate, he’s even got this skateboarding game coming out: Tony Hawk’s Project 8.

Brian Bright, Proj. Director, and Chris Parise, Senior Producer, was interviewed and we got the info right here!

Skaters galore and more! The usual skaters are back: Burnquist, Mike V., P-Rod, R. Mullen, and Bam Margera. New blood roster includes: Dolan, Lyn-Z Adams, and Nyjah Huston. There’s still some in the works so we’ll wait for their names. New Feature is “Nail The Trick.” The game slows down, zoom into the skater’s feet, and then what goes from there’s up to you! Creating tricks on the fly is a piece of cake with this one.

Unfortunately, there won’t be any “classic levels” here. The “Classic Mode” like Skate and Combo Letters, Secret Tape and High Score challenges will still be here. As for the ones who want to be a legend of their own, besides having a male or female bod, you can have a kid bod as well. Imagine, a kid kicking ass on the grind! The goal system provides an AM, PRO, and Sick difficulty level, that’ll give novices and experts the challenges they need.

The graphics and physics on this one is just as next-gen as the console themselves. The render engine is a complete overhaul of THAW on the 360. They now have rendering support for the whole environment. This will make the game look more realistic than in the past. Metal, grass, water, and glass shaders let’s the players see cracks on the concrete walls and windows. Havok physics allows ragdoll bails, blending with the animation.

Controllable bail is a cool feature. It allows the player control how they fall. Instead of falling into a ditch, you could try falling infront of a speeding truck. Mo-capping Tony Hawk and the other skaters will definitely make this game move as realistic as possible. So how Tony moves in the game looks exactly like how he would in real life. The skater will now be able to react dynamically with the environment.

Unfortunately, no Xbox Live Vision support for the meantime. Until then, we’ll see you in the concrete jungles…

Via Teamxbox

Jump!

Jump! Tony Hawk is a skateboarding franchise by himself. He can literally just retire and go fish somewhere, and he’d still have enough money to give University-tuition money to his grandchildren. But no, he wants to skate, he’s even got this skateboarding game coming out: Tony Hawk’s Project 8.

Brian Bright, Proj. Director, and Chris Parise, Senior Producer, was interviewed and we got the info right here!

Skaters galore and more! The usual skaters are back: Burnquist, Mike V., P-Rod, R. Mullen, and Bam Margera. New blood roster includes: Dolan, Lyn-Z Adams, and Nyjah Huston. There’s still some in the works so we’ll wait for their names. New Feature is “Nail The Trick.” The game slows down, zoom into the skater’s feet, and then what goes from there’s up to you! Creating tricks on the fly is a piece of cake with this one.

Unfortunately, there won’t be any “classic levels” here. The “Classic Mode” like Skate and Combo Letters, Secret Tape and High Score challenges will still be here. As for the ones who want to be a legend of their own, besides having a male or female bod, you can have a kid bod as well. Imagine, a kid kicking ass on the grind! The goal system provides an AM, PRO, and Sick difficulty level, that’ll give novices and experts the challenges they need.

The graphics and physics on this one is just as next-gen as the console themselves. The render engine is a complete overhaul of THAW on the 360. They now have rendering support for the whole environment. This will make the game look more realistic than in the past. Metal, grass, water, and glass shaders let’s the players see cracks on the concrete walls and windows. Havok physics allows ragdoll bails, blending with the animation.

Controllable bail is a cool feature. It allows the player control how they fall. Instead of falling into a ditch, you could try falling infront of a speeding truck. Mo-capping Tony Hawk and the other skaters will definitely make this game move as realistic as possible. So how Tony moves in the game looks exactly like how he would in real life. The skater will now be able to react dynamically with the environment.

Unfortunately, no Xbox Live Vision support for the meantime. Until then, we’ll see you in the concrete jungles…

Via Teamxbox

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