Ubisoft: Splinter Cell 1 was a ‘big under-delivery’

splintercell_convictionTruth is, Ubisoft itself was not as satisfied with the original Splinter Cell game. “A big under-delivery” is how creative director Clint Hocking actually describes it to be.

 

 

 

splintercellTruth is, Ubisoft itself was not as satisfied with the original Splinter Cell game. “A big under-delivery” is how creative director Clint Hocking actually describes it to be.

 

 

In an interview with gamesTM, the Ubisoft exec expressed his true sentiments regarding the first title in the franchise, divulging how the team had to scale back the original scope of the game. Surprisingly, even their mighty dev team apparently found it too ambitious a project.

 

 

“As great and important as the original Splinter Cell was – for me and a lot of others on the team – it was a big under-delivery. We wanted the game to be a lot more systematic and to give the player more options, with all of these really interesting tools and strategies at [Sam Fisher’s] disposal.

 

 

But nobody had built a game like that at ubisoft before, and by the end of [its development] we were cutting a lot of the branching, a lot of the optional stuff and the player choice in order to get a stronger linear through-line, and to put more emphasis on the big ‘WoW!’ moments.

 

 

Hopefully this time, with Splinter Cell: Conviction, they’d have found that satisfaction that evaded them with the original title.

 

You can check out the full interview via the link below.

 

 

Via [gamesTM]

 


 

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