Ubisoft talks about developing GRAW 2 for the PS3 and Xbox 360
Tom Clancy‘s Ghost Recon Advanced Warfighter 2 is about to be released for the PS3 on August 21, and we can’t help but be excited to find out how the game will look like on Sony‘s shiny black console.
To help appease Ghost Recon fans’ curiosity, Ubisoft Paris‘ Lead AI Engineer Olivier Didelot talked with Kotaku about the challenges that were presented in developing a game for both Xbox 360 and PlayStation 3 simultaneously.
Didelot clarified that GRAW 2 for the PS3 is not a port of the Xbox 360 version, because the game for both platforms were developed side-by-side with Ubisoft Paris and Red Storm studios working on the Xbox 360 version, and Ubisoft Paris and Shanghai developing the game on the PS3.
Since PS3 hardware is different and required them to come up with ways to tackle game development, GRAW 2 for the PS3 is actually an original development. Furthermore, the differences between the Xbox 360 and PS3 prompted Ubisoft in making sure that the GRAW engine will enable cross platforming.
This then allowed Ubisoft to develop the basic features of the game and optimized it according to the demands of the specific version they’re dealing with. Didelot did not expound on each consoles’ difference, but he explained:
For an engineer, the two platforms are critically different, with different strengths and weaknesses. Moreover, we feel that there’s a real difference in the philosophy behind it. The very primary differences, in the way the processors are designed & combined or the way the memory is handled make them very different challenges for engineers.
Despite the differences however, the AI code is exactly the same for both consoles. Didelot said that the differences lie in how the AI code is handled by the hardware. If there were any discrepancies between the two versions, he assured that it will be invisible to the players.
GRAW 2 for both systems will have teammate’s AI use voice feedback to help players out in locating enemies, while enemy AI will present considerable challenges by making full use of the terrain in attacking.
That certainly was a handful of useful information, straight from Ubisoft’s Lead AI Engineer himself. For PS3 fans waiting for the game, why not check out the PS3 demo? Ghost Recon Advanced Warfighter 2‘s PS3 release is just around the corner, but it won’t hurt to experience the game in advance.
Via Kotaku
Tom Clancy‘s Ghost Recon Advanced Warfighter 2 is about to be released for the PS3 on August 21, and we can’t help but be excited to find out how the game will look like on Sony‘s shiny black console.
To help appease Ghost Recon fans’ curiosity, Ubisoft Paris‘ Lead AI Engineer Olivier Didelot talked with Kotaku about the challenges that were presented in developing a game for both Xbox 360 and PlayStation 3 simultaneously.
Didelot clarified that GRAW 2 for the PS3 is not a port of the Xbox 360 version, because the game for both platforms were developed side-by-side with Ubisoft Paris and Red Storm studios working on the Xbox 360 version, and Ubisoft Paris and Shanghai developing the game on the PS3.
Since PS3 hardware is different and required them to come up with ways to tackle game development, GRAW 2 for the PS3 is actually an original development. Furthermore, the differences between the Xbox 360 and PS3 prompted Ubisoft in making sure that the GRAW engine will enable cross platforming.
This then allowed Ubisoft to develop the basic features of the game and optimized it according to the demands of the specific version they’re dealing with. Didelot did not expound on each consoles’ difference, but he explained:
For an engineer, the two platforms are critically different, with different strengths and weaknesses. Moreover, we feel that there’s a real difference in the philosophy behind it. The very primary differences, in the way the processors are designed & combined or the way the memory is handled make them very different challenges for engineers.
Despite the differences however, the AI code is exactly the same for both consoles. Didelot said that the differences lie in how the AI code is handled by the hardware. If there were any discrepancies between the two versions, he assured that it will be invisible to the players.
GRAW 2 for both systems will have teammate’s AI use voice feedback to help players out in locating enemies, while enemy AI will present considerable challenges by making full use of the terrain in attacking.
That certainly was a handful of useful information, straight from Ubisoft’s Lead AI Engineer himself. For PS3 fans waiting for the game, why not check out the PS3 demo? Ghost Recon Advanced Warfighter 2‘s PS3 release is just around the corner, but it won’t hurt to experience the game in advance.
Via Kotaku