Universe at War: Earth Assault moves to the Xbox 360 with screens and artwork in tow
We reported a few days ago that the PC RTS Universe at War: Earth Assault will also be making a debut on the Xbox 360. If words are not enough to give you an idea of the game, then maybe these artwork and screens would do the trick. The game is being developed by Petroglyph while Sega is the publisher. Here is the game’s partial feature list:
- On-the-fly customization lets you adapt dynamically to your opponent, raising the stakes of battle
- Unique multiplayer achievements and modes that are new to the RTS genre
- Environmental destruction and manipulation in a persistent world
- Dual-layer of tactical and global gameplay
- Special hero units
- Massive-scale units that dwarf conventional RTS units
- Real-world, modern-day environments
- Three unique factions, not including the introductory military faction, which players can control as they learn the game
- On-demand UI that doesnÂ’t clutter your view of the battle
Aside from all that, Sega mentioned in a just-released press release that they are employing a control scheme built from the ground up for the Xbox 360 version of Universe at War. Below, we have some character renders, artwork, and screens of the game; do check them out. The game is expected to hit store shelves in Q1 2008.
Universe at War: Earth Assault’s screens and other goodies await after the jump!
We reported a few days ago that the PC RTS Universe at War: Earth Assault will also be making a debut on the Xbox 360. If words are not enough to give you an idea of the game, then maybe these artwork and screens would do the trick. The game is being developed by Petroglyph while Sega is the publisher. Here is the game’s partial feature list:
- On-the-fly customization lets you adapt dynamically to your opponent, raising the stakes of battle
- Unique multiplayer achievements and modes that are new to the RTS genre
- Environmental destruction and manipulation in a persistent world
- Dual-layer of tactical and global gameplay
- Special hero units
- Massive-scale units that dwarf conventional RTS units
- Real-world, modern-day environments
- Three unique factions, not including the introductory military faction, which players can control as they learn the game
- On-demand UI that doesnÂ’t clutter your view of the battle
Aside from all that, Sega mentioned in a just-released press release that they are employing a control scheme built from the ground up for the Xbox 360 version of Universe at War. Below, we have some character renders, artwork, and screens of the game; do check them out. The game is expected to hit store shelves in Q1 2008.