Universe at War: Earth Assault moves to the Xbox 360 with screens and artwork in tow

Universe at War: Earth Assault logo - Image 1

We reported a few days ago that the PC RTS Universe at War: Earth Assault will also be making a debut on the Xbox 360. If words are not enough to give you an idea of the game, then maybe these artwork and screens would do the trick. The game is being developed by Petroglyph while Sega is the publisher. Here is the game’s partial feature list:

  • On-the-fly customization lets you adapt dynamically to your opponent, raising the stakes of battle
  • Unique multiplayer achievements and modes that are new to the RTS genre
  • Environmental destruction and manipulation in a persistent world
  • Dual-layer of tactical and global gameplay
  • Special hero units
  • Massive-scale units that dwarf conventional RTS units
  • Real-world, modern-day environments
  • Three unique factions, not including the introductory military faction, which players can control as they learn the game
  • On-demand UI that doesnÂ’t clutter your view of the battle

Aside from all that, Sega mentioned in a just-released press release that they are employing a control scheme built from the ground up for the Xbox 360 version of Universe at War. Below, we have some character renders, artwork, and screens of the game; do check them out. The game is expected to hit store shelves in Q1 2008.

Universe at War: Earth Assault artwork - Image 1Universe at War: Earth Assault artwork - Image 2Universe at War: Earth Assault artwork - Image 3Universe at War: Earth Assault artwork - Image 4

Universe at War: Earth Assault’s screens and other goodies await after the jump!

Universe at War: Earth Assault logo - Image 1

We reported a few days ago that the PC RTS Universe at War: Earth Assault will also be making a debut on the Xbox 360. If words are not enough to give you an idea of the game, then maybe these artwork and screens would do the trick. The game is being developed by Petroglyph while Sega is the publisher. Here is the game’s partial feature list:

  • On-the-fly customization lets you adapt dynamically to your opponent, raising the stakes of battle
  • Unique multiplayer achievements and modes that are new to the RTS genre
  • Environmental destruction and manipulation in a persistent world
  • Dual-layer of tactical and global gameplay
  • Special hero units
  • Massive-scale units that dwarf conventional RTS units
  • Real-world, modern-day environments
  • Three unique factions, not including the introductory military faction, which players can control as they learn the game
  • On-demand UI that doesnÂ’t clutter your view of the battle

Aside from all that, Sega mentioned in a just-released press release that they are employing a control scheme built from the ground up for the Xbox 360 version of Universe at War. Below, we have some character renders, artwork, and screens of the game; do check them out. The game is expected to hit store shelves in Q1 2008.

Universe at War: Earth Assault artwork - Image 1Universe at War: Earth Assault artwork - Image 2Universe at War: Earth Assault artwork - Image 3Universe at War: Earth Assault artwork - Image 4

Universe at War: Earth Assault artworks - Image 1Universe at War: Earth Assault artworks - Image 2Universe at War: Earth Assault artworks - Image 3Universe at War: Earth Assault artworks - Image 4
Universe at War: Earth Assault - Image 1Universe at War: Earth Assault - Image 2Universe at War: Earth Assault - Image 3Universe at War: Earth Assault - Image 4Universe at War: Earth Assault - Image 5
Universe at War: Earth Assault - Image 6Universe at War: Earth Assault - Image 7Universe at War: Earth Assault - Image 8Universe at War: Earth Assault - Image 9Universe at War: Earth Assault - Image 10

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