Upcoming raid and dungeon changes for 2.2 and beyond

World of Warcraft - Image 1 

More changes are in store for patch 2.2, it seems. Daelo posted a list of additional changes that would be implemented with patch 2.2, which deal with tweaks to dungeon and raid encounters.

Besides making certain things easier or faster to accomplish in Blizzard‘s World of Warcraft, one of the other noteworthy things mentioned in these changes is the implementation of some changes to heroic dungeons based on the feedback given by players. No word exactly on what those changes are, but we hope they make certain portions easier or more rewarding.

In any case, below are the changes mentioned by Daelo. Expect us to cover any additional changes as they get posted by the community managers.

Archimonde

  • Archimonde’s Fear had a recast time that could be very inconsistent, which would cause problems for tanks who were waiting to react to the fear being cast. Along with making the fear more consistent, the minimum time between fears has been increased and the casting time will be 1.5 seconds.
  • Grip of the Legion will not be able to target players who were just Air Burst, and it now has a non-infinite range.
  • Red Soul Charges silence for 4 seconds instead of 6 seconds.
  • The bug where Priests with Spirit of Redemption creating two Soul Charges on death is fixed.

More changes after the jump!

World of Warcraft - Image 1 

More changes are in store for patch 2.2, it seems. Daelo posted a list of additional changes that would be implemented with patch 2.2, which deal with tweaks to dungeon and raid encounters.

Besides making certain things easier or faster to accomplish in Blizzard‘s World of Warcraft, one of the other noteworthy things mentioned in these changes is the implementation of some changes to heroic dungeons based on the feedback given by players. No word exactly on what those changes are, but we hope they make certain portions easier or more rewarding.

In any case, below are the changes mentioned by Daelo. Expect us to cover any additional changes as they get posted by the community managers.

Archimonde

  • Archimonde’s Fear had a recast time that could be very inconsistent, which would cause problems for tanks who were waiting to react to the fear being cast. Along with making the fear more consistent, the minimum time between fears has been increased and the casting time will be 1.5 seconds.
  • Grip of the Legion will not be able to target players who were just Air Burst, and it now has a non-infinite range.
  • Red Soul Charges silence for 4 seconds instead of 6 seconds.
  • The bug where Priests with Spirit of Redemption creating two Soul Charges on death is fixed.

Mother Shahraz

  • The players targeted by Saber Lash now gain the immunity to Sinister Beam and Fatal Attraction, regardless of whether or not Saber Lash actually landed.
  • Shahraz will now pick a new beam to cast after every 3rd cast, instead of every 5th.
  • The first two seconds of Fatal Attraction now deals reduced damage.
  • Prismatic Shield has been completely reworked. The shield is no longer adaptive. She periodically picks a random school to be resistant to, and the “opposite” school gets a bonus. Casters rejoice.
  • In a later patch, we’re blocking off some of the nastier places to get placed by Fatal Attraction, and the “Couches of Death” we’ll be fixed. In the meantime, you should be able to mitigate a problematic Fatal Attraction teleport by tanking Mother Shahraz away from these locations.
  • Also in a later patch, we’ll be able to disable the “decreased melee swing time” effect caused by Mother Shahraz parrying a melee attack. The parry mechanic is exacerbating the already rather intense burst damage that Mother Shahraz can inflict.

Reliquary of the Lost

  • Essence of Desire’s Spirit Shock and Rune Shield will no longer be able to be cast nearly simultaneously. We added in a very small, but very significant delay in between the two.

Prince Kael’thas

  • Completing Phase 1 of the encounter will now take considerably less time.

Heroic Dungeon Changes
The list is too extensive to go into here, but we have been monitoring the Heroic Dungeon Feedback thread and we’ve made some further changes to quite a few trash creatures and bosses. A more complete list of changes will be available as 2.2 testing on the PTR progresses.

Tempest Keep and Serpentshrine Trash ability tuning
We’re making some further adjustments to several of the more punishing abilities on trash creatures in these two zones.

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