Updates on DSQuake
Defect is excited over the prospect of playing Quake on his DS, probably more excited compared to DSQuake author John. Since DSQuake, the Nintendo DS homebrew port of Quake, is still currently a work in progress and more and more things are being improved on, Defect decided to help out to somehow speed up the process.
Although not a member of the DSQuake project, Defect is currently working on optimizing all the Quake GFX for the said port. Since there are memory limitations to having the game ported to Ninty’s handheld, Defect took the skin base frames and mirrored them resulting to half of the texture size. When resulting models still look large, only then did he take the liberty of further reducing the texture size. In almost all cases, the models are looking better, with the texture maps appearing to be higher in resolution.
Because of lack of editing tools at the moment, the Quake skins received the less improvements. As Defect shares, “The on-screen weapons have poly’s on the back and under side of the models, just begging to be trimmed by me. There are just a handful of models to go and then the entire shareware model collection have been fixed. There is an additional 18 models that were in the full retail version, but I will focus on the shareware models first.”
Models like the wall torches plus other polygon-based effects are going to be replaced with particle effects. Although some large level textures need to be trimmed, Defect is positive that DSQuake will turn out looking “quite nice in the end, with top controls to-boot!”
If skilled programmers are as excited as Defect in seeing Quake on DS and would want to help out in realizing DSQuake, John will be most thankful if you lend him a helping hand.
Via DoomDS
Defect is excited over the prospect of playing Quake on his DS, probably more excited compared to DSQuake author John. Since DSQuake, the Nintendo DS homebrew port of Quake, is still currently a work in progress and more and more things are being improved on, Defect decided to help out to somehow speed up the process.
Although not a member of the DSQuake project, Defect is currently working on optimizing all the Quake GFX for the said port. Since there are memory limitations to having the game ported to Ninty’s handheld, Defect took the skin base frames and mirrored them resulting to half of the texture size. When resulting models still look large, only then did he take the liberty of further reducing the texture size. In almost all cases, the models are looking better, with the texture maps appearing to be higher in resolution.
Because of lack of editing tools at the moment, the Quake skins received the less improvements. As Defect shares, “The on-screen weapons have poly’s on the back and under side of the models, just begging to be trimmed by me. There are just a handful of models to go and then the entire shareware model collection have been fixed. There is an additional 18 models that were in the full retail version, but I will focus on the shareware models first.”
Models like the wall torches plus other polygon-based effects are going to be replaced with particle effects. Although some large level textures need to be trimmed, Defect is positive that DSQuake will turn out looking “quite nice in the end, with top controls to-boot!”
If skilled programmers are as excited as Defect in seeing Quake on DS and would want to help out in realizing DSQuake, John will be most thankful if you lend him a helping hand.
Via DoomDS