Valve says ‘PS3’s online is kind of scary’; no online play yet for Team Fortress 2
Tapping into the powerful Half-Life 2 engine but bringing back the original class-based team gameplay that kept us clicking the Activate Mod button, Team Fortress 2 is set to arrive on the ever faithful PC, and next-gen consoles PlayStation 3 and Xbox 360. Whether or not interconnectivity is viable for the Phong-shaded game, only time will tell.
Unfortunately, this little snippet from Game Informer‘s interview of Valve Software’s Doug Lombardi, Charlie Brown (no relation to you-know-who) and Robin Walker, doesn’t really brighten up that possibility at all. According to Valve’s Marketing Director Lombardi, the PlayStation 3’s online development is…well, iffy. They’re completely confident of their development abilities for the PC, so-so for the Xbox 360, but for the PlayStation 3:
PS3 is brand new and PS3Â’s online is kind of scary so weÂ’re hoping that EA is going to be a strong partner for us. ItÂ’s always the scariest thing when itÂ’s not all yours. With the PC itÂ’s all ours, Steam is all ours, codeÂ’s ours, gameÂ’s ours. On 360 weÂ’re making it, weÂ’ve made it before, we know what the Live thing is, although itÂ’s MicrosoftÂ’s so we kind of know it. PS3 weÂ’re not building it, we havenÂ’t made a PS3 title before, and we donÂ’t really know what PS3 online really is. ItÂ’s always the devil you donÂ’t know that youÂ’re the most scared of.
So does that mean interconnectivity’s guaranteed for the Xbox 360 and PC for now? We’re sort of skeptical over the whole idea, since Xbox Live for Windows is a paid service and FPS-heads would rather play over (relatively free) 100 Mbps LAN than draw in spike-laggers to a Net game. And besides, PlayStation 3’s open network is readily accessible by the PC, just as the PlayStation 3 can access the Net through a built-in browser.
Thanks to publishing giant Electronic Arts, however, Team Fortress 2 is still coming to Sony‘s console, and it’s still a hope that EA can strike a compromise to enter the multiplayer realm of the PC. Team Fortress 2 vets, after all, need some fresh meat for the grinder…if you catch our meaning. The more, the merrier!
Via Game Informer
Tapping into the powerful Half-Life 2 engine but bringing back the original class-based team gameplay that kept us clicking the Activate Mod button, Team Fortress 2 is set to arrive on the ever faithful PC, and next-gen consoles PlayStation 3 and Xbox 360. Whether or not interconnectivity is viable for the Phong-shaded game, only time will tell.
Unfortunately, this little snippet from Game Informer‘s interview of Valve Software’s Doug Lombardi, Charlie Brown (no relation to you-know-who) and Robin Walker, doesn’t really brighten up that possibility at all. According to Valve’s Marketing Director Lombardi, the PlayStation 3’s online development is…well, iffy. They’re completely confident of their development abilities for the PC, so-so for the Xbox 360, but for the PlayStation 3:
PS3 is brand new and PS3Â’s online is kind of scary so weÂ’re hoping that EA is going to be a strong partner for us. ItÂ’s always the scariest thing when itÂ’s not all yours. With the PC itÂ’s all ours, Steam is all ours, codeÂ’s ours, gameÂ’s ours. On 360 weÂ’re making it, weÂ’ve made it before, we know what the Live thing is, although itÂ’s MicrosoftÂ’s so we kind of know it. PS3 weÂ’re not building it, we havenÂ’t made a PS3 title before, and we donÂ’t really know what PS3 online really is. ItÂ’s always the devil you donÂ’t know that youÂ’re the most scared of.
So does that mean interconnectivity’s guaranteed for the Xbox 360 and PC for now? We’re sort of skeptical over the whole idea, since Xbox Live for Windows is a paid service and FPS-heads would rather play over (relatively free) 100 Mbps LAN than draw in spike-laggers to a Net game. And besides, PlayStation 3’s open network is readily accessible by the PC, just as the PlayStation 3 can access the Net through a built-in browser.
Thanks to publishing giant Electronic Arts, however, Team Fortress 2 is still coming to Sony‘s console, and it’s still a hope that EA can strike a compromise to enter the multiplayer realm of the PC. Team Fortress 2 vets, after all, need some fresh meat for the grinder…if you catch our meaning. The more, the merrier!
Via Game Informer