Wii homebrew developments reveal SD Card DOL loader – SDLoader for Wii
In the scene of executing unsigned code on the Nintendo Wii, parties behind the recent exploits on Nintendo’s next-gen console have continued to make slow but steady progress. The latest update from homebrew insider brakken, who you’ll remember for his take of the WiiLi content-stealing deal, pits an SD Card DOL Loader by DDF which is exactly how you’d imagine an SDLoader for GameCube would work. But this one’s for the Wii. Check out the full article.
Latest development in the Nintendo Wii homebrew scene comes from brakken, homebrew community buff of at least two platforms now, who says DDF (related to QJ.NET reader ddf, perhaps?) has readied an SD card DOL loader to be used in unison with the Team Twiizer’s Twilight Hack. SD Card DOL Loader – or SDLoader for short – loads GameCube homebrew applications and games on the Wii.
Remember the earlier releases of Geckoloader? What it did was allow a USB Gecko flash storage to store the loader code that you chose to write to the externally attached storage, and that loader file was used for an executable to load. SD Card DOL Loader does just that in a sense, but this time it requires a Gecko storage or third-party SD card attached to the SD card slot.
In SD Card DOL Loader’s case, DDF made it so that the DOL loader code (loader.DOL) is stored on your SD card you have attached to your Nintendo Wii’s port. You store it together with the GameCube homebrew game or application program you’ve acquired or coded all packaged into a target file (main.DOL).
So in essence, SDLoader for the Wii runs pretty much the way the GameCube version does, and still requirnes the use of the cosole’s optical drive. Right now, there’s hope that the optical drive use will be a non-factor in the future, but until that happens, you’ll have to forward yourself to the source below and download the necessary files for the Wii SDLoader to work.