Wii homebrew – Dolphin Unofficial SVN build 4460
The Dolphin Team has recently released a new update of the Unofficial SVN build of Dolphin, a Gamecube and Nintendo Wii emulator for Windows. The latest SVN build offers lot’s of new features, bug fixes and various improvements.
Download: Dolphin Unofficial SVN build 4460 (Win/32-bit)
Download: Dolphin Unofficial SVN build 4460 (Win/64-bit)
The Dolphin Team has recently released a new update of the Unofficial SVN build of Dolphin, a Gamecube and Nintendo Wii emulator for Windows. The latest SVN build offers lot’s of new features, bug fixes and various improvements.
Changelog:
- Dolphin GUI/Integrated Tools:
- Memcard Manager: Fixed exporting gci files
- Many fixes related to the GUI now supporting unicode
- Move to wxAUI, which is wxw-speak for GUI with decently modern features :p
- Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
- Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
- Dolphin Core:
- Add “auto” mode to the frameskipper
- _Massive_ stability fixes and bugfixes to JIT/JITIL
- Implementation of Instruction Cache (interpreter only)
- More accurate and complete FPU emulation (mostly visible in interpreter)
- Added/Fixed Tool-Assisted-Speedrun features
- Added the Triforce baseboard’s SI and EXI devices (and JVS I/O), and media board behavior.
- Implementation is enough to get some games running, but requires more work for more games 🙂
- Many fixes to Netplay feature
- Allow plugins to be specified from the command line
- Fix some issues with loading WADs
- Stabilization of savestates
- Added “Reset” function – the equivalent of tapping the reset button
- Audio (Common audio features):
- Added ALSA backend
- Video (Common video features):
- Fix PeekARGB
- Fix flickering in some games
- Optimization of shader generation and handling
- Generally better shader error handling
- Add widescreen hack
- Wiimote (actually fixed in internal IPC HLE):
- Fix wiimote usage in homebrew
- Debugger:
- Enable editing of registers displayed in the register window
- Add ability to flip between ASCII and floating point values in mem view
- OpenGL plugin:
- Remove unneeded projection hacks
- DirectX plugin:
- Fixed up and FAST! (literally too many fixes for me to list ;p )
- Enable toggling of safe texture cache
- Enable toggling of EFB reads from cpu
- Software Graphics plugin (NEW!):
- Totally new plugin, intended for debugging and very accurate emulation – SLOW, don’t feel the need to tell the team to make it faster 🙂
- DSPLLE plugin:
- More reversing done, more left to go 🙂
- DSPHLE plugin:
- Fix various games booting where they would hang before
- Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
- DSPSpy:
- Improve SD interaction
- Fix rom dumping
- Misc:
- OSX build compiles and runs…(yes, even Snow Leopard)
- OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
- Many, many tweaks here and there to increase speed, stability, and code cleanliness
Download: Dolphin Unofficial SVN build 4460 (Win/32-bit)
Download: Dolphin Unofficial SVN build 4460 (Win/64-bit)
Related article:
Via Dolphin