Wii homebrew – Dolphin Unofficial SVN build 4460

dolphin - Image 1The Dolphin Team has recently released a new update of the Unofficial SVN build of Dolphin, a Gamecube and Nintendo Wii emulator for Windows. The latest SVN build offers lot’s of new features, bug fixes and various improvements.

Download: Dolphin Unofficial SVN build 4460 (Win/32-bit)
Download: Dolphin Unofficial SVN build 4460 (Win/64-bit)

dolphin - Image 1The Dolphin Team has recently released a new update of the Unofficial SVN build of Dolphin, a Gamecube and Nintendo Wii emulator for Windows. The latest SVN build offers lot’s of new features, bug fixes and various improvements.

Changelog:

  • Dolphin GUI/Integrated Tools:
    • Memcard Manager: Fixed exporting gci files
    • Many fixes related to the GUI now supporting unicode
    • Move to wxAUI, which is wxw-speak for GUI with decently modern features :p
    • Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
    • Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
  • Dolphin Core:
    • Add “auto” mode to the frameskipper
    • _Massive_ stability fixes and bugfixes to JIT/JITIL
    • Implementation of Instruction Cache (interpreter only)
    • More accurate and complete FPU emulation (mostly visible in interpreter)
    • Added/Fixed Tool-Assisted-Speedrun features
    • Added the Triforce baseboard’s SI and EXI devices (and JVS I/O), and media board behavior.
      • Implementation is enough to get some games running, but requires more work for more games 🙂
    • Many fixes to Netplay feature
    • Allow plugins to be specified from the command line
    • Fix some issues with loading WADs
    • Stabilization of savestates
    • Added “Reset” function – the equivalent of tapping the reset button
  • Audio (Common audio features):
    • Added ALSA backend
  • Video (Common video features):
    • Fix PeekARGB
    • Fix flickering in some games
    • Optimization of shader generation and handling
    • Generally better shader error handling
    • Add widescreen hack
  • Wiimote (actually fixed in internal IPC HLE):
    • Fix wiimote usage in homebrew
  • Debugger:
    • Enable editing of registers displayed in the register window
    • Add ability to flip between ASCII and floating point values in mem view
  • OpenGL plugin:
    • Remove unneeded projection hacks
  • DirectX plugin:
    • Fixed up and FAST! (literally too many fixes for me to list ;p )
    • Enable toggling of safe texture cache
    • Enable toggling of EFB reads from cpu
  • Software Graphics plugin (NEW!):
    • Totally new plugin, intended for debugging and very accurate emulation – SLOW, don’t feel the need to tell the team to make it faster 🙂
  • DSPLLE plugin:
    • More reversing done, more left to go 🙂
  • DSPHLE plugin:
    • Fix various games booting where they would hang before
    • Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
  • DSPSpy:
    • Improve SD interaction
    • Fix rom dumping
  • Misc:
    • OSX build compiles and runs…(yes, even Snow Leopard)
    • OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
    • Many, many tweaks here and there to increase speed, stability, and code cleanliness

Download: Dolphin Unofficial SVN build 4460 (Win/32-bit)
Download: Dolphin Unofficial SVN build 4460 (Win/64-bit)


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Via Dolphin

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