Wii homebrew: Paradroid Alpha 092008

Paradroid port for Wii - Image 1There are quite a few changes added to the latest release of Okachobi’s Paradroid port for the Wii. The newest version, which is now available for testing purposes, includes changes to graphics to save up on memory. Hit the full article for details.

Download: Paradroid Alpha 092008

Wii homebrew - Image 1

There are quite a few changes added to the latest release of Okachobi’s Paradroid port for the Wii. The newest version includes the following changes:

  • Download available for testing purposes
    • Extract zip to your apps/ directory on sdcard for Homebrew Channel launching
    • beware- it logs to the SDCARD under the /apps/Paradroid/Data directory/*.log – this file can grow large in time
  • Still no sound – and little memory available to load sound
  • Modified original to support some surfaces as 8bpp to save memory
    • planning to use late-loading of surfaces based on need to reduce overall usage
  • Temporarily eliminated screen-flash during disruptor fire to save memory
  • Converted some graphics to 8bpp to use less surface memory
  • Freed splash screen after use
  • Re-enabled 32bpp main surfaces now that some memory is available
  • Top-down map view doesn’t work from computer consoles due to memory constraints
  • Key mapping won’t work – don’t bother trying it- just use wii-mote turned sideways
    • D-PAD moves droid, 2 fires, 1 toggles console, holding 2 while moving initiates transfer mode, home button exits
  • Explosion graphics don’t seem to be working quite right
  • Droids get stuck a lot (not sure if this was an issue in original SDL Paradroid)
  • There appear to be bugs related to the damage processing
  • ‘Dead’ levels (cleared levels) don’t appear to switch to the darkened tileset
  • May still crash due to lack of memory and possible leaks
  • display code needs rewritten so as not to allocate a 4 meg offscreen map…
  • looking for help in trimming memory usage, email me if anyone is interested in assisting
  • thinking about getting a USB Gecko thingy to do some real debugging.
  • Elevator side view fixed (byte order issue while reading data file)

According to the developer, this Paradroid port was released in order to fill the lack of C64 games for the Wii Virtual Console in the U.S. While Paradroid is available on the European VC, Okachobi says that all code and graphics were instead adapted from the free Paradroid SDL.

Download: Paradroid Alpha 092008


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Via Wiibrew

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