Wii to get new Silent Hill: Shattered Memories

Silent Hill - Image 1This would be according to the magazine Nintendo Power, complete with front page cover and all. According to the issue, Tomm Hullet, Associate Producer for Konami, describes Shattered Memories as “a reimagining of the first Silent Hill. It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”

It does nothing for comfort when the source of your article welcomes you with a disclaimer of “Don’t believe a damn word you read today”, and then practically in the same breath tells you that this particular item is “not a joke!”. Nonetheless, this bit of news would most certainly be welcomed anytime: Silent Hill: Shattered Memories has been officially announced for the Nintendo Wii.

Nintendo Power's cover for Silent Hill - Image 1 

This would be according to the magazine Nintendo Power, complete with front page cover and all. According to the issue, Tomm Hullet, Associate Producer for Konami, describes Shattered Memories as “a reimagining of the first Silent Hill. It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”

Silent Hill: Shattered Dreams - Image 1 Silent Hill: Shattered Dreams - Image 2 

Although you will still play Harry Mason’s character, in search of your daughter, there will be new and different character roles for this title. The sequencing of events also are different, as well as the direction it will follow. What’s interesting about this is how your choices or answers to certain puzzles will inevitable affect how the game’s story will play out. So in a sense, it’s going to have that Choose Your Own Adventure vibe to it.

Hullet also revealed how the game:

watches you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a varitey of other factors… In Silent Hill games, the town always gets inside your protagonist’s head. But now, it’s getting inside YOUR head.

As for the controls, the Wiimote will be used to interact directly with the environment. “You’re not just hitting buttons to choose things.” The puzzles are not designed to be mere exercises in futility, though. The answers are actually always in the immediate vicinity, and would require “a lot less backtracking than in previous games.”

Explained Hullet:

Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.

Well that certainly would be a HUGE relief. All that stuff sounds real good, I am willing to outright believe this is real. Can’t wait!

Via GoNintendo

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