Wiicade releases API for Flash devs
Whenever we think of Wiicade, just one thing comes to mind: it binds together the Nintendo Wii and the homebrew scene. Before we proceed though, we would like for all of us to be on the same page. So for the benefit of those not familiar with Wiicade, it is a website that offers free Flash Games to be played on the console through the Opera browser.
Anyway, those responsible for Wiicade (David Stubbs, John Eysman, Aaron Worrall) are happy to announce that they’ve just released an Application Programmer Interface (API) that will allow Flash developers to utilize the full range of buttons on the Wiimote. Here are some of its key features:
- Gives developers the potential to detect multiple, simultaneous button presses without interfering with the pointing capabilities of the Wiimote
- Automatically uses keyboard keys to emulate the functionality of the Wiimote on desktop computer systems. This allows games that utilize the remote to be played on a desktop computer without any additional code.
- Provides a clear method of circumventing the A button’s inherent rapid-detection limitations
- Easy-to-understand interface. Developers wishing to make their game Wii-ready only need to follow a few simple steps
This development is very important to interested developers. According to the owners of Wiicade, all a developer has to do is download the ActionScript interface and include it in their working directory. A few common lines of code to initialize the Wiimote is needed to be added by then.
Lastly, the developers should replace their “Key.isDown” API calls with “Wiimote.isDown” calls. This will prepare the game to be exported and uploaded to the Wiicade website. All pertinent downloads can be found via the Read link below.
Whenever we think of Wiicade, just one thing comes to mind: it binds together the Nintendo Wii and the homebrew scene. Before we proceed though, we would like for all of us to be on the same page. So for the benefit of those not familiar with Wiicade, it is a website that offers free Flash Games to be played on the console through the Opera browser.
Anyway, those responsible for Wiicade (David Stubbs, John Eysman, Aaron Worrall) are happy to announce that they’ve just released an Application Programmer Interface (API) that will allow Flash developers to utilize the full range of buttons on the Wiimote. Here are some of its key features:
- Gives developers the potential to detect multiple, simultaneous button presses without interfering with the pointing capabilities of the Wiimote
- Automatically uses keyboard keys to emulate the functionality of the Wiimote on desktop computer systems. This allows games that utilize the remote to be played on a desktop computer without any additional code.
- Provides a clear method of circumventing the A button’s inherent rapid-detection limitations
- Easy-to-understand interface. Developers wishing to make their game Wii-ready only need to follow a few simple steps
This development is very important to interested developers. According to the owners of Wiicade, all a developer has to do is download the ActionScript interface and include it in their working directory. A few common lines of code to initialize the Wiimote is needed to be added by then.
Lastly, the developers should replace their “Key.isDown” API calls with “Wiimote.isDown” calls. This will prepare the game to be exported and uploaded to the Wiicade website. All pertinent downloads can be found via the Read link below.