Xbox 360 homebrew: Particle Wars
The homebrew scene for the Xbox 360 can still be considered as unchartered territory. So those brave enough to crossover the dark side like Matt Stum, deserve some mad props.
His homebrew, started out as a technology demonstrator but then evolved into a game he named Particle Wars. All of the graphics were made from scratch on Paint Shop Pro 9. He says he chose circles because they make for easy art and collision detection (good tip for those that are also starting out); it is playable by up to four players. Here are some technical details:
Controls (Xbox 360 controllers required):
- Back button: exit game (Player 1 only)
- Start button: start game (Player 1 only)
- Left stick: movement
- Right stick: emit particle weapon
- Right shoulder: select RWB emitter (fast but weak)
- Left shoulder: select GY emitter (slow but powerful)
- DPad Down: turn off background (Player 1 only)
- DPad Up: turn on background (Player 1 only)
To do:
- Add two more emitter types that have splash damage, map the resulting 4 types to the DPad
- COMPLETELY reorganize the code
Download: [Particle Wars]
The homebrew scene for the Xbox 360 can still be considered as unchartered territory. So those brave enough to crossover the dark side like Matt Stum, deserve some mad props.
His homebrew, started out as a technology demonstrator but then evolved into a game he named Particle Wars. All of the graphics were made from scratch on Paint Shop Pro 9. He says he chose circles because they make for easy art and collision detection (good tip for those that are also starting out); it is playable by up to four players. Here are some technical details:
Controls (Xbox 360 controllers required):
- Back button: exit game (Player 1 only)
- Start button: start game (Player 1 only)
- Left stick: movement
- Right stick: emit particle weapon
- Right shoulder: select RWB emitter (fast but weak)
- Left shoulder: select GY emitter (slow but powerful)
- DPad Down: turn off background (Player 1 only)
- DPad Up: turn on background (Player 1 only)
To do:
- Add two more emitter types that have splash damage, map the resulting 4 types to the DPad
- COMPLETELY reorganize the code
Download: [Particle Wars]