Alien Syndrome’s control scheme discussed

Alien Syndrome control discussed in developers blog - Image 1Totally Games Senior Designer”>Jeff Kung, the senior designer of Totally Games’ remake of Alien Syndrome for the Wii and PSP, recently posted an article on the Developers Blog over at IGN regarding control scheme of the game.

While the original title was purely an action game, the developers wanted to make sure that they preserved that sense of combat with the Action RPG version of it, and much of that was translated in the control scheme of the game.

Kung declared that they came up with what they think is the most natural controller configuration for a third person action game, “three-fourths view action game hands-down. ”

The senior designer proceeded to discuss the Wii control scheme where pointing the Wiimote on the screen dictates where your character faces while movement is handled through the joystick on the Nunchuck.

They also integrated it in the PSP version which Kung described as a “pick-up and play” type of game. He noted that it emphasizes action thus allowing players to start up the game and get “right into the fray”. This wouldn’t have been possible if not for the fact that they’ve “made the controls incredibly intuitive for the PSP.”

There you have it from the senior designer of the game himself. And we have to add, Alien Syndrome indeed looks very promising. There were quite a few more details that were discussed in the post, so you might want to check it out though our Read link.

Alien Syndrome control discussed in developers blog - Image 1Totally Games Senior Designer”>Jeff Kung, the senior designer of Totally Games’ remake of Alien Syndrome for the Wii and PSP, recently posted an article on the Developers Blog over at IGN regarding control scheme of the game.

While the original title was purely an action game, the developers wanted to make sure that they preserved that sense of combat with the Action RPG version of it, and much of that was translated in the control scheme of the game.

Kung declared that they came up with what they think is the most natural controller configuration for a third person action game, “three-fourths view action game hands-down. ”

The senior designer proceeded to discuss the Wii control scheme where pointing the Wiimote on the screen dictates where your character faces while movement is handled through the joystick on the Nunchuck.

They also integrated it in the PSP version which Kung described as a “pick-up and play” type of game. He noted that it emphasizes action thus allowing players to start up the game and get “right into the fray”. This wouldn’t have been possible if not for the fact that they’ve “made the controls incredibly intuitive for the PSP.”

There you have it from the senior designer of the game himself. And we have to add, Alien Syndrome indeed looks very promising. There were quite a few more details that were discussed in the post, so you might want to check it out though our Read link.

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