Alone In The Dark: episodic content, combine system details revealed

Atari's Alone in the Dark - Image 1In a recent interview conducted by Gamasutra, Alone in the Dark (Xbox 360, PlayStation 3, PC, Wii, PlayStation 2) producer Todd Slepian and Atari PR specialist Alissa Bell revealed more details on the game such as the its episodic content and combine system.

More details in the full article.

Atari's Alone in the DArk - Image 1It’s no secret that Atari‘s Alone in the Dark (Xbox 360, PlayStation 3, PC, Wii, PlayStation 2) has both old and new school gamers excited at the prospect of playing the game.

If you’ve been following this title, you might want to know that Alone in the Dark‘s producer Todd Slepian and Atari PR specialist Alissa Bell were recently interviewed by Gamasutra. In the interview, quite a few facts about the game were revealed such as episodic content and the combine system.

According to Slepian, the game will be done in a series of episodes. He said that each episode consists of around four to five levels which “could stand on their own.” The entire season will be in the full retail copy of the game though it might be interesting to see if Atari also decides to release the game online in a per-episode format.

With regards to the gameplay of Alone in the Dark, Slepian discussed the combine system which seems to be one of the major features of the game. For those who aren’t familiar with this, it is a gameplay mechanic which lets players combine different items to not only solve puzzles but create new weapons.

A good example of this would be how players decide to use an aerosol can. While some might decide to combine it with their lighter and just start burning everything in sight, others might use it as a grenade by throwing it at an enemy and then blasting it with a gun. More stealthy gamers might decide to use it as a decoy by sticking it to a wall with tape.

From all indications, Alone in the Dark is turning out to be quite a game. We can’t wait to see how the final game actually plays like. Just in case you want to see the interview in full, feel free to follow our Source link below.

Via Gamasutra

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