Capcom producer talks about Zack & Wiki and We Love Golf

Hailed as one of the forerunners during this year’s Tokyo Game Show, Capcom fielded a wide array of games which practically reeled the gamers in, asking for more. In an interview conducted with Capcom producer Hironobu Takeshita, he explains some of the details of two of these games highlighted during the TGS – namely, Zack & Wiki: Quest for Barbados’ Treasure and We Love Golf for the Nintendo Wii.

Capcom's Zack & Wiki: Quest for Barbados' Treasure features the extensive use of the Wiimote to solve the many puzzles in the game - Image 1Seeing as both games make extensive use of the Nintendo Wiimote, Takeshita explains the biggest difficulty they had with both games were the technical issues with fine-tuning the different gestures and actions related to the game’s motion sensing aspect.

This was especially true for the Zack & Wiki game. Takeshita relates that because the game’s director was such a fan of PC point-and-click adventure games, they wanted to create a new kind of game which incorporated the physical interaction the Wii gave players while giving them a fun time solving the different puzzles in the game through the use of the different gestures available. Because of such, the game will rely exclusively on the Wii remote in terms of control.

Called the “guide cursor system”, he explains this new system in detail:

By introducing this system, you can draw lines on the screen with two to four people. When you face a puzzle you can’t solve yourself, or you’re playing it with other people surrounding you, they can say, “oh maybe you should go here, or maybe you should take a look over here” – they can participate in it as well. You can also use this for perhaps a puzzle you have already solved yourself. If you want to give that to someone else and you want them to solve it, you can give them hints as they go along. This is another thing we wanted to just use the remote to do this.

Capcom's We Love Golf aims to give Japanese gamers a fun time with all the interesting aspects of golf in general - Image 1On the flip side, the We Love Golf aspect was aimed mainly for Japanese gamers to enjoy all the interesting aspects of golf in general. While not wholly concentrated on being an actual real-life golf simulator, influences from past golf titles such as Hot Shots Golf and Mario Golf series by Camelot will hopefully give the new series time to grow and be appreciated from there.

The TGS gave Japanese public the first chance to view this newest golf series created by the same developers who made the aforementioned golf titles. All in all, with other titles such as Resident Evil: Umbrella Chronicles and Devil May Cry 4, Capcom surely gave everyone an overdose of video gaming eyecandy during the event. Hopefully, the next year will bring about these new titles sitting at the palm of our hands, ready to be played on our favorite next gen consoles.

Hailed as one of the forerunners during this year’s Tokyo Game Show, Capcom fielded a wide array of games which practically reeled the gamers in, asking for more. In an interview conducted with Capcom producer Hironobu Takeshita, he explains some of the details of two of these games highlighted during the TGS – namely, Zack & Wiki: Quest for Barbados’ Treasure and We Love Golf for the Nintendo Wii.

Capcom's Zack & Wiki: Quest for Barbados' Treasure features the extensive use of the Wiimote to solve the many puzzles in the game - Image 1Seeing as both games make extensive use of the Nintendo Wiimote, Takeshita explains the biggest difficulty they had with both games were the technical issues with fine-tuning the different gestures and actions related to the game’s motion sensing aspect.

This was especially true for the Zack & Wiki game. Takeshita relates that because the game’s director was such a fan of PC point-and-click adventure games, they wanted to create a new kind of game which incorporated the physical interaction the Wii gave players while giving them a fun time solving the different puzzles in the game through the use of the different gestures available. Because of such, the game will rely exclusively on the Wii remote in terms of control.

Called the “guide cursor system”, he explains this new system in detail:

By introducing this system, you can draw lines on the screen with two to four people. When you face a puzzle you can’t solve yourself, or you’re playing it with other people surrounding you, they can say, “oh maybe you should go here, or maybe you should take a look over here” – they can participate in it as well. You can also use this for perhaps a puzzle you have already solved yourself. If you want to give that to someone else and you want them to solve it, you can give them hints as they go along. This is another thing we wanted to just use the remote to do this.

Capcom's We Love Golf aims to give Japanese gamers a fun time with all the interesting aspects of golf in general - Image 1On the flip side, the We Love Golf aspect was aimed mainly for Japanese gamers to enjoy all the interesting aspects of golf in general. While not wholly concentrated on being an actual real-life golf simulator, influences from past golf titles such as Hot Shots Golf and Mario Golf series by Camelot will hopefully give the new series time to grow and be appreciated from there.

The TGS gave Japanese public the first chance to view this newest golf series created by the same developers who made the aforementioned golf titles. All in all, with other titles such as Resident Evil: Umbrella Chronicles and Devil May Cry 4, Capcom surely gave everyone an overdose of video gaming eyecandy during the event. Hopefully, the next year will bring about these new titles sitting at the palm of our hands, ready to be played on our favorite next gen consoles.

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