“Character Modeling 2” book features Gears of War

scan from Character Modelling 2 of Ballistic Publishing - Image 1

The latest in Ballistic Publishing’s series of d’artiste books contains some tidbits that some of you might find interesting. Their new book “Character Modeling 2” has a section on Kevin Lanning – the guy who worked on modeling the characters (COG and Locust) in Gears of War.

This part of the book explains the process they went through to create the characters in the game – the pipeline to generate various meshes in Epic Games‘ hit title. Lanning teaches how they made high-polygon meshes for regular map info and low-polygon meshes for in-game models.

These scans from Team Xbox are just some of the pages from the book. The only bad thing is, they’re kinda too small (you can still click on the thumbs to make them slightly bigger but they only go so far) to make out any of the text. Personally, I’m not much of a 3D graphics programming guy but… Well, just look at the pics!

scans from Character Modelling 2 from Ballistic Publishing - Image 1 scans from Character Modelling 2 from Ballistic Publishing - Image 2 scans from Character Modelling 2 from Ballistic Publishing - Image 3

scan from Character Modelling 2 of Ballistic Publishing - Image 1

The latest in Ballistic Publishing’s series of d’artiste books contains some tidbits that some of you might find interesting. Their new book “Character Modeling 2” has a section on Kevin Lanning – the guy who worked on modeling the characters (COG and Locust) in Gears of War.

This part of the book explains the process they went through to create the characters in the game – the pipeline to generate various meshes in Epic Games‘ hit title. Lanning teaches how they made high-polygon meshes for regular map info and low-polygon meshes for in-game models.

These scans from Team Xbox are just some of the pages from the book. The only bad thing is, they’re kinda too small (you can still click on the thumbs to make them slightly bigger but they only go so far) to make out any of the text. Personally, I’m not much of a 3D graphics programming guy but… Well, just look at the pics!

scans from Character Modelling 2 from Ballistic Publishing - Image 1 scans from Character Modelling 2 from Ballistic Publishing - Image 2 scans from Character Modelling 2 from Ballistic Publishing - Image 3

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