CNCDS Project WIP Update

C&CEver since cncds_project announced his Command & Conquer port for the DS, the DS community has been urging him to continue with project. Good news: seems like cncds_project has no intention of abandoning the project. Just five days since the last update, he gives us another progress report just to prove that C&C for DS is still on the go.

Although having qualms with the coding environment Blitz 3D, which has no function pointers and real classes, cncds_project was still able to make a few improvements on his upcoming post of the popular PC FPS game. Work on the map editor has began – the developer shares, “I’m going to try and build all my tools into one, so they can easily share format import/export code and you can do everything in one place.” The CNCDS map editor will also be supporting command line options, he said.

Tile conversion routines will be the first things to be added to the editor. This will require cncds_project to fill in the missing features of the GUI system which, as he posted on his blog today, has been done. Although things are a bit slow due to the Blitz 3D’s limitations, cncds_project assures that “What works looks great”.

Currently, one cannot edit the map yet but one can already fire up the map editor and see the tiles and the blank map – all thanks to the .TMP conveyor that cncds_projetc spent a lot of time to write.

The CNCDS developer on the loading times of the game: it’s shocking. He explains, “…it loads all it’s data from the .TMP – which means it has to recreate the images, and then due to the GUI being 3D it has to convert these to textures (a limitation of the language). The whole process is quite slow – it’s about a 15-20 second load time on the editor.”

When cncds_project successfully makes the maps editable, he just might release the map editor to be able to get some early feedback. So keep your fingers crossed DS owners!

Via CNCDS-Project

C&CEver since cncds_project announced his Command & Conquer port for the DS, the DS community has been urging him to continue with project. Good news: seems like cncds_project has no intention of abandoning the project. Just five days since the last update, he gives us another progress report just to prove that C&C for DS is still on the go.

Although having qualms with the coding environment Blitz 3D, which has no function pointers and real classes, cncds_project was still able to make a few improvements on his upcoming post of the popular PC FPS game. Work on the map editor has began – the developer shares, “I’m going to try and build all my tools into one, so they can easily share format import/export code and you can do everything in one place.” The CNCDS map editor will also be supporting command line options, he said.

Tile conversion routines will be the first things to be added to the editor. This will require cncds_project to fill in the missing features of the GUI system which, as he posted on his blog today, has been done. Although things are a bit slow due to the Blitz 3D’s limitations, cncds_project assures that “What works looks great”.

Currently, one cannot edit the map yet but one can already fire up the map editor and see the tiles and the blank map – all thanks to the .TMP conveyor that cncds_projetc spent a lot of time to write.

The CNCDS developer on the loading times of the game: it’s shocking. He explains, “…it loads all it’s data from the .TMP – which means it has to recreate the images, and then due to the GUI being 3D it has to convert these to textures (a limitation of the language). The whole process is quite slow – it’s about a 15-20 second load time on the editor.”

When cncds_project successfully makes the maps editable, he just might release the map editor to be able to get some early feedback. So keep your fingers crossed DS owners!

Via CNCDS-Project

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