CuppaJo interview: Not a fighter? Hone your social skills in Tabula Rasa

Tabula Rasa - Image 1 

In line with continuing interviews with WarCry, April Burba (AKA CuppaJo) spilled some beans on another aspect of Tabula Rasa that some of you “make love, not war” gamers might find interesting. TR‘s also got other activities that you can involve yourself in, more specifically social systems that allow you to spice up your gaming experience.

WarCry: We know there is lots of fighting in Tabula Rasa, can you tell us a bit about what else you can do in the game, for example what type of social skills are available in game?

April Burba: Besides fighting we have a crafting system, the hunt for Logos (collection), taverns (social RnR), and a Clan system (Guilds). These are just the first steps in these areas and I expect more social systems to show up in some of our major content releases. // The worlds themselves are also great for explorers who enjoy wandering. (Not all that wander are lost.) Unlike some MMOs where you can walk for an hour and see only some dried grass and a lion or two, the worlds of TR are large, but dense with points of interest.

Also in the interview, CuppaJo talks of how they were able to balance FPS aspects in an MMO. It’s not only about FPS aiming, because more than that, you also have to consider factors such as which body part would do more damage when hit or even down to how “sticky” you want your reticle to latch onto your target.

More on instancing, Banes, and progress on the beta right behind the Read link below.

Tabula Rasa - Image 1 

In line with continuing interviews with WarCry, April Burba (AKA CuppaJo) spilled some beans on another aspect of Tabula Rasa that some of you “make love, not war” gamers might find interesting. TR‘s also got other activities that you can involve yourself in, more specifically social systems that allow you to spice up your gaming experience.

WarCry: We know there is lots of fighting in Tabula Rasa, can you tell us a bit about what else you can do in the game, for example what type of social skills are available in game?

April Burba: Besides fighting we have a crafting system, the hunt for Logos (collection), taverns (social RnR), and a Clan system (Guilds). These are just the first steps in these areas and I expect more social systems to show up in some of our major content releases. // The worlds themselves are also great for explorers who enjoy wandering. (Not all that wander are lost.) Unlike some MMOs where you can walk for an hour and see only some dried grass and a lion or two, the worlds of TR are large, but dense with points of interest.

Also in the interview, CuppaJo talks of how they were able to balance FPS aspects in an MMO. It’s not only about FPS aiming, because more than that, you also have to consider factors such as which body part would do more damage when hit or even down to how “sticky” you want your reticle to latch onto your target.

More on instancing, Banes, and progress on the beta right behind the Read link below.

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