Daedalus R10 launched (and NOT because it’s April 1!)

Daedalus R10 - Image 1

Yes, we know what date it is. But aDcOoL and RomTheStampede both tell us that StrmnNrmn updates his blog for today to say that he’s launched Daedalus R10. The files look legit, he even releases the source code under the GNU General Public License. And heck, he wanted it out end-of-March; it’s only a few hours since March 31, right?

Here’s the changelog:

  • [+] Added frameskip option.
  • [+] Added framerate limiting option.
  • [+] Added adjustable stick deadzone.
  • [+] Allow pause menu to be activated even when rom emulation has hung.
  • [!] Fix crash when no roms found, added explanatory message.
  • [!] Fix flickering when small number of roms found.
  • [^] Fix texture hash frequency check.
  • [^] Finally got code compiling with -O3 optimisation flag in GCC.
  • [^] Use VFPU for InvSqrt (thanks hlide!)
  • [^] Improved VFPU code for clipping and tnl (thanks Raphael!)
  • [^] Improved inlining of AddTri.
  • [^] Reduced time spent searching for overridden blend modes.
  • [~] Remove debug console in public release builds (smaller footprint and slight speedup.)

Download files below (jack-in-the-box not included), don’t forget to read the Readme for all the important stuff, so StrmNrmn wishes everyone a happy retro portable gaming day, and we hope no one’s replaced your PSP with a gigawatt taser as their prank for today…

Download: Daedalus PSP R10 for v1.00 Firmware
Download: Daedalus PSP R10 for v1.50+ Firmware
Download: Daedalus PSP R10 source code

Daedalus R10 - Image 1

Yes, we know what date it is. But aDcOoL and RomTheStampede both tell us that StrmnNrmn updates his blog for today to say that he’s launched Daedalus R10. The files look legit, he even releases the source code under the GNU General Public License. And heck, he wanted it out end-of-March; it’s only a few hours since March 31, right?

Here’s the changelog:

  • [+] Added frameskip option.
  • [+] Added framerate limiting option.
  • [+] Added adjustable stick deadzone.
  • [+] Allow pause menu to be activated even when rom emulation has hung.
  • [!] Fix crash when no roms found, added explanatory message.
  • [!] Fix flickering when small number of roms found.
  • [^] Fix texture hash frequency check.
  • [^] Finally got code compiling with -O3 optimisation flag in GCC.
  • [^] Use VFPU for InvSqrt (thanks hlide!)
  • [^] Improved VFPU code for clipping and tnl (thanks Raphael!)
  • [^] Improved inlining of AddTri.
  • [^] Reduced time spent searching for overridden blend modes.
  • [~] Remove debug console in public release builds (smaller footprint and slight speedup.)

Download files below (jack-in-the-box not included), don’t forget to read the Readme for all the important stuff, so StrmNrmn wishes everyone a happy retro portable gaming day, and we hope no one’s replaced your PSP with a gigawatt taser as their prank for today…

Download: Daedalus PSP R10 for v1.00 Firmware
Download: Daedalus PSP R10 for v1.50+ Firmware
Download: Daedalus PSP R10 source code

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