DICE 2008: Factor 5 mystery project will push Wii to its limits

Factor 5 president Julian Eggebrecht talks more on mystery Wii game - Image 1Last month, Factor 5 (the studio that gave us Lair for the PS3) announced that they’ll be releasing a new title for the Wii. Factor 5 president Julian Eggebrecht refused to reveal anything more than that, but at DICE 2008 he finally decided to reveal some new information. Like what Star Wars Rogue Squadron II: Rogue Leader did for the GameCube, this mystery game will reportedly push the Wii to its limits. Read more in the full article.

Factor 5 president Julian Eggebrecht talks about mystery Wii game - Image 1

Factor 5 pushed the GameCube to its limits when it released Star Wars Rogue Squadron II: Rogue Leader. The game was awesome and was one of the highest rated titles on the platform. Will Factor 5 be able to pull off the same thing on the Wii?

Factor 5 president Julian Eggebrecht announced last month that the studio will be releasing a new title on the Nintendo platform, but refused to reveal any further information. It’s a different story at DICE 2008 though, where he reveals more information on the Wii.

During an interview at DICE 2008, he revealed that the studio is almost done with the game’s engine and that they’ve already started working on content. The game will indeed be pushing the Wii’s hardware to its limits:

On the graphical side, we’re going to try and do everything to outdo everything else on the platform. Whatever we’re working on will at least blow you away in a lot of the technical aspects. We’re really trying to do everything to squeeze the maximum out of the machine.

And what’s a Wii title without making use of its popular tech? However, it seems that this mystery game will be focusing more on the pointing rather than the motion-sensing:

But one of our main focuses is the innovation around the controls. Everybody is always talking about the motion control, but I think people are overplaying that a bit.

I really, really love the pointing aspect of the remote. Although we’re going to use everything for what we have in development, I think the pointing stuff is probably the biggest innovation which we’re working on right now.

Via IGN

Add a Comment

Your email address will not be published. Required fields are marked *