Hideo Kojima opens up to Jade Raymond

Hideo Kojima - Image 1That’s right, Assassin’s Creed producer Jade Raymond and Metal Gear creator Hideo Kojima went one on one in an interview. Unfortunately, they didn’t talk about a cross-over between Altair and Solid Snake. They did discuss about game development, so check out the full article for more details.

Jade Raymond talking to Hideo Kojima - Image 1Title says it all, folks. As if not content with inspiring each other, Ubisoft Montreal’s Jade Raymond and Metal Gear creator Hideo Kojima got together for an interview. Famitsu requested Assassin’s Creed‘s producer to squeeze information out of the man who popularized the stealth action genre and hiding in cardboard boxes from Kojima Productions.

According to Develop’s translation, Raymond asked Kojima how he creates his games for everyone considering the cultural differences and play styles of east and west. “The fundamentals of game design, and how the game controls, come from listening to my instinct, so those aspects get made first,” said the stealth master.

Talking about Metal Gear Solid 4: Guns of the Patriots, he continued, “The rest we adjust depending on the region. For example, the new system where you can read books to restore your spirit is in all versions of the game, but things like the speed of the recovery are changed depending on region.”

As the producer of another violent game, Raymond asked the veteran game developer about his thoughts on video game violence, the issues surrounding it, and what it means to the Japanese market.

“I don’t think there are many games that tackle violence head on. When you hit someone or inflict pain, faces get disfigured for example, and I want to make games that show that sort of thing,” Kojima told Raymond.

Even if violence is pretty much a staple in Metal Gear since its first iteration, Kojima said he doesn’t want it to be senseless. “If you donÂ’t see the pain, you canÂ’t understand what youÂ’ve done, and youÂ’ll pass through battles without taking responsibility for your actions. I donÂ’t want to ignore that. I want players to think, even if itÂ’s just a little, about what violence and war are.”

After admitting Assassin’s Creed took inspiration from Kojima’s Metal Gear Solid series, Jade steered the interview to what we’ve been waiting for. What does Kojima think of Ubisoft’s blockbuster stealth action title? Here’s what he said:

IÂ’ve got to choose my words carefully so that IÂ’m not misunderstood, but I think there are fewer developers around today who think about making a good game. As a creator, I find that sad, but when I see teams like the AssassinÂ’s Creed team it gives me confidence. I want AssassinÂ’s Creed to sell well.

Without a doubt, Ubisoft tried for something new in its latest title that broke sales records even with mixed critical reception. Now, if only Altair could find something to hide in other than bales of hay.

Via Develop

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