John Williamson bares new Rogue Warrior multiplayer details

roguewarrior

Bethesda plans to launch Rogue Warrior on the PC, the Xbox 360 and the PS3 by the Fall of 2007. It’s actually an FPS that’s currently in the early stages of development. Then, along came producer John Williamson, who gives us bits of info about the multiplayer workings of Rogue Warrior. What Williamson revealed definitely got our palms sweaty with excitement.

But hey, to make it short and sweet, here’s what we learned from the interview:

  • The game will have 10 multiplayer modes, 200-plus map tile combinations, 24 player online games, and currently 12-13 gametypes they are experimenting with.
  • Interactivity: Booby traps, emplaced weapons, other destructibles will be present in multiplayer.
  • Co-operative multiplayer: There’s a possibility for online clan support (currently supports four co-op online play) and balanced stat tracking.

Multiplayer does alter the meaning of FPS in Rogue Warrior. A typical day, for instance, will let you log in and find your friends online along with info on what games they’re playing. You can leave the multiplayer game anytime to grab a sandwich and an AI will take over. You can also come back and play again while the game is running.

Williamson further adds: “The goal is have a more emergent experience, rather than just the same race to the main intersection every round, on the same map, over and over and over again.”

Hmmm. We wonder what that means. If the game sounds ace to you, keep on scanning the QJ pages for more news about Rogue Warrior in the future.

roguewarrior

Bethesda plans to launch Rogue Warrior on the PC, the Xbox 360 and the PS3 by the Fall of 2007. It’s actually an FPS that’s currently in the early stages of development. Then, along came producer John Williamson, who gives us bits of info about the multiplayer workings of Rogue Warrior. What Williamson revealed definitely got our palms sweaty with excitement.

But hey, to make it short and sweet, here’s what we learned from the interview:

  • The game will have 10 multiplayer modes, 200-plus map tile combinations, 24 player online games, and currently 12-13 gametypes they are experimenting with.
  • Interactivity: Booby traps, emplaced weapons, other destructibles will be present in multiplayer.
  • Co-operative multiplayer: There’s a possibility for online clan support (currently supports four co-op online play) and balanced stat tracking.

Multiplayer does alter the meaning of FPS in Rogue Warrior. A typical day, for instance, will let you log in and find your friends online along with info on what games they’re playing. You can leave the multiplayer game anytime to grab a sandwich and an AI will take over. You can also come back and play again while the game is running.

Williamson further adds: “The goal is have a more emergent experience, rather than just the same race to the main intersection every round, on the same map, over and over and over again.”

Hmmm. We wonder what that means. If the game sounds ace to you, keep on scanning the QJ pages for more news about Rogue Warrior in the future.

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