libwiisprite 0.2.2 – supports buffer loading

Nintendo Wii console - Image 1Developers Chaosteil and Feesh! recently got around to release the latest version of the Wii homebrew sprite library libwiisprite. This newest build, version 0.2.2, packs in some very significant additions which helps improve the library’s efficiency as a homebrew developing tool. Find out the specifics of what new changes were added since the previous release in our full article.

Download: libwiisprite 0.2.2

Nintendo Wii console - Image 1Developers Chaosteil and Feesh! recently rolled out the latest version of the Wii homebrew sprite library libwiisprite. Version 0.2.2 is a particularly significant update since it now supports buffer loading, which eliminates the need to specify a path from where you need to load your images.

The latest build of libwiisprite also comes packed with several other useful changes, many of which make use of the new loading buffer to help optimize the program’s functions. There were also a couple of small bugfixes which help stabilize the library’s overall performance.

Here’s the breakdown of all the new changes since our previous coverage of libwiisprite:

0.2.2

  • Image now supports loading from a buffer. Now you don’t have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
  • Quad visibility check fixed. Thanks to crediar for finding the bug.
  • GameWindow now is a tad faster at initializing. Thanks go to shagkur.
  • Updated spritetest to load one image from buffer.
  • Several small bugfixes for the library to make it even more stable.

libwiisprite 0.2.2 includes a readme file with details on how to properly install it. Please make sure to browse through it before you copy any files onto your Nintendo Wii.

Download: libwiisprite 0.2.2

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