More details on Final Fantasy XIII’s Battle System

Final Fantasy XIII - Image 1More details are here on Final Fantasy XIII‘s (Xbox 360, PlayStation 3) Battle System. Curiosities sure were piqued when info came out from a Japanese mag several days ago revealing that the ATB will indeed have the ability to input an unlimited number of chainable moves. And we were right, things are just about to heat up.

More details are here on Square Enix‘s Final Fantasy XIII‘s (Xbox 360, PlayStation 3) Battle System. Curiosities sure were piqued when info came out from a Japanese mag several days ago revealing that the ATB will indeed have the ability to input an unlimited number of chainable moves. And we were right, things are just about to heat up.

Final Fantasy XIII - Image 1  

Here are the other stuff you should expect from the Battle System (made exponentially cooler thanks to the realtime system):

  • Time gauge: fills up ala the “Active Time Battle” ssytem in FF IX, though the difference here is that you don’t have to wait for it to be filled all the way. Once it reaches a certain level, you can already execute certain commands. Divided into two sections:
    • Section by section fill-up:  one command execute (ie. “Fight”, using an item)
    • Full gauge: several commands execute (results will vary depending on the sequence of your commands)
  • Command costs:
    • some commands will cost more units at a time (ie. “Fight” only uses one unit, but trickier ones can cost at least three).
  • Chaining attacks:
    • To get a chain, attack the enemy multiple times in rapid succession (bonus will he had, too)
    • Linking a chain will fill up the gauge on the top right of the screen, which, upon reaching a certain level, will result to the enemies flashing red on screen. You’ll want to keep that going until the gauge is totally full, and then the craziness begins with the enemies going into Break Mode.
  • Break Mode: enemies in this mode can be throw into the air via a specific command. More damage, more fun.

That’s about all there is to it right now, but we’re sure there’ll be loads more tips headed our way, what with the nearing April 16th demo launch in Japan. Keep it posted here then.


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