PSP homebrew – DaedalusX64 Alpha Rev 537

daedalusx64_thumb1Great news guys! The homebrew coders behind the Daedalus project has once again released the latest compiled build of their Nintendo 64 emulator for the PlayStation Portable, DaedalusX64. Check out what’s new in revision 537 after the jump!

 

 

Download: DaedalusX64 Alpha Rev 537

daedalusx64

 

Great news guys! The homebrew coders behind the Daedalus project has once again released the latest compiled build of their Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.

Changelogs:

  • Revision 537
    • [!] Correct issue that was causing ucode_ver to be override by some custom ucodes
    • [+] Rewrote Sprite2DBase, now our sprite2D microcodes should be working again.
    • [~] By error I allowed MP’s “simulate double hack” to be exposed…errrg it should be good now.
  • Revision 536
    • [!]Fix ROMs sometimes not showing in the correct order (Thx NeoScriptor) – Bug #1
    • [~]Fix release mode warning when DebugDisplayList is not active
  • Revision 535
    • [!] Made DLParser_SetuCode even more efficient (thnx Kreationz for help !)
    • [+] GBI1/2 Texture will use ucodedefs
  • Revision 534
    • [!] Simplify SetuCode (Now S2DEX is handled and we’ll just rely on GBIVersion for detection)
    • [~] Removed SET_ROUND_MODE
    • [+] More microcodes will use ucodedefs
    • [~] Disabled RSP init from system
  • Revision 533
    • [!] Fixed the LoadUcode ucode (fixes Scooby doo)
    • [~] Some very little code cleanup
    • [~] Corrected some warnings
  • Revision 532
    • [!] Fixed and re enable GBI1_LoadUcode and GBI1_RDPHalf_1 Ucodes (Fixes Yoshi’s Story crashing)
  • Revision 531
    • [+] Added psp FPU math
    • [+] Added BI_AFOG/XLU2 blender (Paper Mario’s menu it’s visible now)
  • Revision 530
    • [~] Restored the Debug display list functionnality, added a table of instruction names

 

Download: DaedalusX64 Alpha Rev 537

 

 

Via [DaedalusX64]

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