PSP homebrew – DaedalusX64 Alpha Rev 550

daedalusx64It’s been a while since we posted something about the DaedalusX64 project, but it looks like the team has been silently working in the shadows, trying to improve every bits of their ever-popular Nintendo 64 emulator for the PlayStation Portable. Check out what’s new in revision 550 after the jump!

Download: DaedalusX64 Alpha Rev 550

daedalusx64

 

It’s been a while since we posted something about the DaedalusX64 project, but it looks like the team has been silently working in the shadows, trying to improve every bits of their ever-popular Nintendo 64 emulator for the PlayStation Portable.

 

Changelogs:

  • Revision 550
    • [+] added more gu_patches using VFPU for a small speed up
  • Revision 549
    • [~] Minor clean up
    • [!] Fixed Last Legion ucode table
    • [!] Corrected a couple of regressions
    • [+] Removed generic function used for several COP1 inst, now we use specific conditionals for each inst (small speed up)
  • Revision 548
    • [!] small speedup in OSHLE gu_functions
  • Revision 547
    • [+] Added a quick hack for Chameleon Twist (It boots now)
    • [+] Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used)
    • [+] Added preview pics for all games (bdacanay)
    • [!] Cleaned up some mistakes in roms.ini (bdacanay)
    • [~] Remove Mario Kart hack (no longer needed)
    • [!] guTranslateF patch speedup with ~50% doing a partial memcopy first (corn)
    • [!] Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy (corn)
  • Revision 546
    • [!] Simplify logic to handle game specific hacks, also improved debug info when hacks are applied to roms.
    • [+] Added a hack to fix depth issues in Nascar games
    • [+] Added WIP to get rid off zfighting(only enabled for batman atm, might be tricky to get right for all games due PSP hardware limitations..)
    • [!] Enabled guNormalize_Mario( small speed up in games that use this patch ex: Mario 64)
    • [+] Added a hack to disable guNormalize_Mario patch for Mario Kart.
    • [~] Corrected small typo from last commit..
  • Revision 545
    • [!] Huge clean up in our prefs, now we don’t need to make game specific hacks as “options” or rely on roms.ini(We can add hacks as easy as two clicks now)
    • [!] Removed memory access optimization -still not ready for showtime 🙁
    • [~] Removed blender for Paper Mario’s menu
    • [+] Partial TMEM emulation (this based on StrmnNrmn’s load block code, note : it fixes several glitches in textures at the cost of speed..)

 

Download: DaedalusX64 Alpha Rev 550

 

 

Via [DaedalusX64]

 

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