PSP homebrew – PSPuht v1.1.0

psp-hb-001-thumbHeads up, homebrew developers. Mcidclan has released a new version of the PSPuht library on the QJ.NET PSP Development forum.

 

Download: PSPuht v1.1.0

Visit: QJ.NET PSP Development forum

Heads up, homebrew developers. Mcidclan has released a new version of the PSPuht library on the QJ.NET PSP Development forum.

 

The PSPuht library lets you add head- and hand-tracking features to your homebrew projects. You can check out a video of it action below:

 

 

 

And here’s a list of what’s new in this version:

 

  • This version is greater flexible and give better performances with a tracking more tolerant to noise/parasites.
  • A single allocation is necessary to initialize the buffers. Allocate 0x22240 bytes for a direct rendering (No medium filter applied). Else allocate 0x34E40 bytes if you want to apply the medium filter.
    • myUht-> initBuffer (Bwork, false, false) / / the second parameter indicates if seek to do a direct rendering. The last parameter indicates if the buffer RGB_565 shall be used or not.
  • Ability to apply a grid of pixelization on the black pixels cloud. (corresponding to the tracked entity.) This grid allows the elimination of parasites. You need to set the size of a grid cell, and give a tolerance relating to the pixels outside the cloud.
    • myUht-> setGrid (8, 32) / / grid cell size = 8; 8 * 8 pixels = 64; 64 / 2 = 32. Tolerance to the pixels outside the cloud is 32.
  • Ability to define minimum dimensions of the cloud pixels (corresponding to the tracked entity). 
    • myUht-> setMinDim (20, 20); xMin = 20 yMin = 20 (width, height)

 

You can also find out more on what it does and how to use it at the release thread on the forums. Just click the visit link below. Thanks to cmbeke for sending in the tip.

 

Download: PSPuht v1.1.0

Visit: QJ.NET PSP Development forum

 

 

 


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