Sony not bothered with Lair’s poor press reception

Lair concept art - Image 1All eyes were on Factor 5‘s Lair for the PlayStation 3 before its release, but bad reception from the press made gamers think twice before grabbing a copy. However, Sony doesn’t seem to be much bothered. Dave Karakker, who’s about to leave his post as PR Head, told Next-gen that consumers are more important in quantifying the title’s success.

Karakker acknowledges the hype and anticipation that came with Lair as the dragon-flight simulator set forth in its adventure. Taken from a phone interview he had with Next-gen:

At the end of the day, I’ll be interested in the consumers’ response, because the consumer awareness for this title was so huge. I’ve spoken to any number of people who really like it, and there’s other people that find it a challenge. What really matters is whether or not the consumers are having a good experience, because they’ll tell us on the [PlayStation] blog.

Even Lair‘s director, Julian Eggebrecht, is not worried about what reviews say. He described critics as “hardcore” with “passionate hate for all things motion.”

The game has taken flack due to its poor SIXAXIS control mechanics despite having high production values and being one of the most visually impressive titles in the market. Word has it that PS3 Firmware Update 1.92 made controls tighter and substantially better; here’s to hoping Lair will be seen in a new light.

Lair concept art - Image 1All eyes were on Factor 5‘s Lair for the PlayStation 3 before its release, but bad reception from the press made gamers think twice before grabbing a copy. However, Sony doesn’t seem to be much bothered. Dave Karakker, who’s about to leave his post as PR Head, told Next-gen that consumers are more important in quantifying the title’s success.

Karakker acknowledges the hype and anticipation that came with Lair as the dragon-flight simulator set forth in its adventure. Taken from a phone interview he had with Next-gen:

At the end of the day, I’ll be interested in the consumers’ response, because the consumer awareness for this title was so huge. I’ve spoken to any number of people who really like it, and there’s other people that find it a challenge. What really matters is whether or not the consumers are having a good experience, because they’ll tell us on the [PlayStation] blog.

Even Lair‘s director, Julian Eggebrecht, is not worried about what reviews say. He described critics as “hardcore” with “passionate hate for all things motion.”

The game has taken flack due to its poor SIXAXIS control mechanics despite having high production values and being one of the most visually impressive titles in the market. Word has it that PS3 Firmware Update 1.92 made controls tighter and substantially better; here’s to hoping Lair will be seen in a new light.

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