TGS 2007: Gran Turismo 5 Prologue details, videos uncovered

TGS 2007: Gran Turismo 5 Prologue details, videos uncovered - Image 1

While folks are now milling about the Makuhari Messe in downtown Chiba City, new details and videos from Polyphony Digital‘s Gran Turismo 5 Prologue were uncovered, hinting at what anxious PlayStation 3 gamers would find once they pick up the game some time before Christmas. One of the videos (the first) was provided before.

Aside from shiny, flawless exteriors, Gran Turismo 5 car models include fully modeled and rendered interiors. Kazunori Yamauchi, the developer studio’s head, said that teams involved in the game were careful to recreate the entire look and feel of each car’s interiors – enough, in fact, to model after leather, plastic, and upholstery down to the last stitch.

Detail might be described as “pumped up a notch” but that would be an understatement. A GT4 model car has enough polygons to count for a GT5 car’s headlamp, says the team, and they say that players would see 1080p graphics at 60 fps glory – complete with new camera angles, farther zoom outs, and 16 car races – only throttled at 30 fps when in playback mode. And yes, as for the unfinished Nissan GT-R, you can rest assured that you’ll be able to play it even before it reaches the market.

Check out the racing video teaser at the full article!

TGS 2007: Gran Turismo 5 Prologue details, videos uncovered - Image 1 

While folks are now milling about the Makuhari Messe in downtown Chiba City, new details and videos from Polyphony Digital‘s Gran Turismo 5 Prologue were uncovered, hinting at what anxious PlayStation 3 gamers would find once they pick up the game some time before Christmas. One of the videos (the first) was provided before.

Aside from shiny, flawless exteriors, Gran Turismo 5 car models include fully modeled and rendered interiors. Kazunori Yamauchi, the developer studio’s head, said that teams involved in the game were careful to recreate the entire look and feel of each car’s interiors – enough, in fact, to model after leather, plastic, and upholstery down to the last stitch.

Detail might be described as “pumped up a notch” but that would be an understatement. A GT4 model car has enough polygons to count for a GT5 car’s headlamp, says the team, and they say that players would see 1080p graphics at 60 fps glory – complete with new camera angles, farther zoom outs, and 16 car races – only throttled at 30 fps when in playback mode. And yes, as for the unfinished Nissan GT-R, you can rest assured that you’ll be able to play it even before it reaches the market.

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