War Machine Emerge as the GWFWC Champ

Guild WarsAnd the winner is…War Machine!!

War Machine has been announced as the winner of the Guild Wars Factions World Championship beating out five other competitors. All-in-all, it was a rippingly good row, with many surprises. With new builds and strategies, we can expect to see some interesting contests next season.

Teams usually had a two-Monk backline, using a combination of Divine Boon Protection Monks and Blessed Light Monks. This combination provided mobility, defense and healing power. For the most part, the guilds in the competition used balanced builds, although Idiot Savants tried a novel attack using a Triple Smiting Monk build, while the Esoteric Warriors attempted to trip up the Treacherous Empire with a Feast of Corruption spike build in the third round. Most of the Guilds added Debilitating Shot to their Rangers’ arsenals, which are capable of catching casters with their pants down.

Idiot Savants made a nice show using Traps. These caused area damage as well as blinding and crippling Warriors. War Machine gave as good as it got, adding a Barbed Trap to their Ranger’s Skill Bar.

Audaces fortuna iuvat (“fortune favors the bold”), as the Romans used to say. Nowhere was this more apparent than in the success enjoyed by those daring Guilds willing to innovate. Inspired Enchantment  served to manage Energy and remove Enchantments – as well as turn a foe’s weapons against him. When it came to high-pressure builds with Disease, most guilds used “Tainted Flesh” to remain immune. A Mesmer from War Machine inspired Tainted Flesh from one of the opposing guilds and was able to use it in defense for 55 times.

Other surprises included the use of the Meteor Shower, Recall, and the “Life-Bonding Ganking Duo” – an innovation in which War Machine deployed an Assassin and Illusion Mesmer to sneak into an opposing camp. Each character maintained Life Bond on the other, allowing them to get past sentinels  without dying. It didn’t come off perfectly, but provided some resiliency and NPC-killing power.

Despite the many innovative and unexpected surprises that turned up in this tournament, the key to victory is to know one’s enemy – and the ability to adapt quickly and anticipate a foe’s next move. Be willing to change when necessary, think, decide and do – and your Guild too could walk off with a Tournament victory.

Via Guild Wars Website

Guild WarsAnd the winner is…War Machine!!

War Machine has been announced as the winner of the Guild Wars Factions World Championship beating out five other competitors. All-in-all, it was a rippingly good row, with many surprises. With new builds and strategies, we can expect to see some interesting contests next season.

Teams usually had a two-Monk backline, using a combination of Divine Boon Protection Monks and Blessed Light Monks. This combination provided mobility, defense and healing power. For the most part, the guilds in the competition used balanced builds, although Idiot Savants tried a novel attack using a Triple Smiting Monk build, while the Esoteric Warriors attempted to trip up the Treacherous Empire with a Feast of Corruption spike build in the third round. Most of the Guilds added Debilitating Shot to their Rangers’ arsenals, which are capable of catching casters with their pants down.

Idiot Savants made a nice show using Traps. These caused area damage as well as blinding and crippling Warriors. War Machine gave as good as it got, adding a Barbed Trap to their Ranger’s Skill Bar.

Audaces fortuna iuvat (“fortune favors the bold”), as the Romans used to say. Nowhere was this more apparent than in the success enjoyed by those daring Guilds willing to innovate. Inspired Enchantment  served to manage Energy and remove Enchantments – as well as turn a foe’s weapons against him. When it came to high-pressure builds with Disease, most guilds used “Tainted Flesh” to remain immune. A Mesmer from War Machine inspired Tainted Flesh from one of the opposing guilds and was able to use it in defense for 55 times.

Other surprises included the use of the Meteor Shower, Recall, and the “Life-Bonding Ganking Duo” – an innovation in which War Machine deployed an Assassin and Illusion Mesmer to sneak into an opposing camp. Each character maintained Life Bond on the other, allowing them to get past sentinels  without dying. It didn’t come off perfectly, but provided some resiliency and NPC-killing power.

Despite the many innovative and unexpected surprises that turned up in this tournament, the key to victory is to know one’s enemy – and the ability to adapt quickly and anticipate a foe’s next move. Be willing to change when necessary, think, decide and do – and your Guild too could walk off with a Tournament victory.

Via Guild Wars Website

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